/* --------------------------------------------------------------------- */
+ /* cubemaps TODO: Need a cubemap mark dirty thing for pordals */
+ world_instance *view_world = localplayer.viewable_world;
+ if( view_world != NULL ){
+ render_world_cubemaps( view_world );
+ }
+
/* variable res target */
render_fb_bind( gpipeline.fb_main, 1 );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );