* =============================================================================
*/
+#if 1
+
#define SR_NETWORKED
#define VG_DEVWINDOW
-#include "common.h"
-#include "conf.h"
+
+/*
+ * system headers
+ * --------------------- */
+
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
+
#include "world.h"
+
#include "font.h"
#include "player.h"
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC struct player_model localplayer_models[3];
-VG_STATIC struct player_board localplayer_boards[1];
-
#include "network.h"
#include "menu.h"
#include "vehicle.h"
+#include "pointcloud.h"
+#include "save.h"
-#define DEV_AARON
-#ifdef DEV_AARON
-static rb_object aaron={
- .type=k_rb_shape_box,
- .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }}
-};
-#endif
+/* unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
+#include "save.c"
+
+static struct player_avatar localplayer_avatar;
int main( int argc, char *argv[] )
{
return 0;
}
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
-
VG_STATIC void vg_launch_opt(void)
{
}
VG_STATIC void vg_preload(void)
{
- g_conf_init();
+ skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
-
- vg_loader_step( NULL, highscores_save_at_exit );
-
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
-
-#ifdef DEV_AARON
- q_identity( aaron.rb.q );
- v3_zero( aaron.rb.w );
- v3_zero( aaron.rb.co );
- v3_zero( aaron.rb.v );
- rb_init_object( &aaron );
-#endif
}
VG_STATIC void load_playermodels(void)
{
- player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
- player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
- player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-
- player_board_load( &localplayer_boards[0], "models/board_fish.mdl" );
-
/* FIXME: hack */
shader_model_character_view_register();
shader_model_board_view_register();
+ shader_model_entity_register();
+}
+
+VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
+ localplayer.viewable_world = world_current_instance();
+ localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
+
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
}
-void temp_update_playermodel(void){
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+static void skaterift_restore_state(void){
+ vg_msg sav = {0};
+ sav.buf = savedata.buf;
+ sav.len = savedata.len;
+ sav.max = sizeof(savedata.buf);
+
+ vg_msg player = sav;
+ if( vg_msg_seekframe( &player, "player", 0 ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, reg_id );
+ }
+
+ /* playermodel */
+ skaterift_read_addon_alias( &player, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+
+ if( reg_id == 0xffffffff ) reg_id = 0;
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, reg_id );
+ }
+
+ vg_msg world = sav;
+ if( vg_msg_seekframe( &world, "world", 0 ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_loader.generate_point_cloud = 0;
+ world_loader.reg = reg;
+ world_loader.state = k_world_loader_load;
+ skaterift_world_changer_thread(NULL);
+
+ world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+ player__setpos( &localplayer, pos );
+ }
+ }
}
VG_STATIC void vg_load(void)
{
+ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
+
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( font3d_init, NULL );
-
- font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
+ vg_loader_step( gui_init, NULL );
vg_loader_step( player_init, NULL );
vg_loader_step( player_ragdoll_init, NULL );
+
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
/* ----------------- */
vg_loader_step( load_playermodels, NULL );
/* player setup */
+ local_replay_init( (1024*1024*1)/2 );
player__create( &localplayer );
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
- player__use_board( &localplayer, &localplayer_boards[0] );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind( &localplayer );
/* --------------------- */
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
+
+ /* load home/permanent world manually */
+ world_loader.reg = NULL;
+ strcpy( world_loader.override_name, "mp_spawn" );
+ world_loader.generate_point_cloud = 1;
+ world_loader.world_index = 0;
+ world_load_mdl( "maps/mp_spawn/main.mdl" );
+
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = spawn->metadata;
+ msg.max = sizeof(spawn->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+ }
- /* load home world */
-
-#if 1
- world_load( 0, "maps/mp_spawn.mdl" );
-#else
- world_load( 0, "maps/mp_mtzero.mdl" );
-#endif
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = mtzero->metadata;
+ msg.max = sizeof(mtzero->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ }
-#if 0
- world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
- world_link_nonlocal_gates( 0, 1 );
- world_load( &world_global.worlds[2], "maps/mp_mtzero.mdl" );
- world_link_nonlocal_gates( 0, 2 );
-#endif
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
vg_console_load_autos();
-}
-
-VG_STATIC void vg_start(void)
-{
- localplayer.viewable_world = get_active_world();
- localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+ menu_link();
+
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_write_savedata );
+
+ board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
VG_STATIC void draw_origin_axis(void)
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_world_preupdate(void);
VG_STATIC void vg_update(void)
{
steam_update();
+ skaterift_preupdate_inputs();
+ if( skaterift.op == k_async_op_clientloading ) return;
- if( vg.is_loaded ){
- draw_origin_axis();
- network_update();
-
- player__pre_update( &localplayer );
-
- world_update( get_active_world(), localplayer.rb.co );
- audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ if( world_loader.state == k_world_loader_preload ){
+ skaterift_change_world_preupdate();
}
+
+ draw_origin_axis();
+ network_update();
+
+ player__pre_update( &localplayer );
+ global_skateshop_preupdate();
+
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+ //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
VG_STATIC void vg_update_fixed(void)
{
- if( vg.is_loaded ){
- world_routes_fixedupdate( get_active_world() );
-
- player__update( &localplayer );
- vehicle_update_fixed();
-
-#ifdef DEV_AARON
- world_instance *world = get_active_world();
- rb_solver_reset();
- rb_ct *buf = rb_global_buffer();
-
- int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
- NULL, &world->rb_geo.inf.scene, buf );
- for( int j=0; j<l; j++ ){
- buf[j].rba = &aaron.rb;
- buf[j].rbb = &world->rb_geo.rb;
- }
- rb_contact_count += l;
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-
- for( int j=0; j<8; j++ ){
- rb_solve_contacts( rb_contact_buffer, rb_contact_count );
- }
-
- rb_iter( &aaron.rb );
- rb_update_transform( &aaron.rb );
-#endif
+ if( skaterift.op == k_async_op_clientloading ) return;
- }
+ world_routes_fixedupdate( world_current_instance() );
+ player__update( &localplayer );
+ vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
-{
- if( vg.is_loaded ){
- player__post_update( &localplayer );
+VG_STATIC void vg_update_post(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- float dist;
- int sample_index;
- world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
+ player__post_update( &localplayer );
- audio_lock();
- vg_dsp.echo_distances[sample_index] = dist;
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
- v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( main_camera.transform, ears, ears );
- v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
- if( localplayer.gate_waiting ){
- m4x3_mulv( localplayer.gate_waiting->transport,
- vg_audio.external_listener_pos,
- vg_audio.external_listener_pos );
- }
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( main_camera.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
- v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
- audio_unlock();
-
- menu_update();
- vehicle_update_post();
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
+ }
-#ifdef DEV_AARON
- SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q );
- if( vg_input.sdl_keys[sc] ){
- m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f},
- aaron.rb.co );
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
- v3_zero( aaron.rb.v );
- v3_zero( aaron.rb.w );
- rb_update_transform( &aaron.rb );
- }
+ f32 target = 1.0f-(f32)(menu.active||k_replay_test);
+ skaterift.time_rate = vg_lerpf( skaterift.time_rate, target,
+ vg.time_frame_delta * 6.0f );
- rb_object_debug( &aaron, VG__PINK );
-#endif
- }
+ vg.time_rate = skaterift.time_rate;
+ vehicle_update_post();
}
VG_STATIC void vg_framebuffer_resize( int w, int h )
v2f inverse;
render_fb_inverse_ratio( gpipeline.fb_main, inverse );
- if( cl_blur ){
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength( cl_blur_strength /
+ shader_blitblur_uBlurStrength( k_blur_strength /
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
- v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ v2f override;
+ if( menu.active )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
return;
}
- world_prerender( view_world );
+ for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
+ if( world_static.worlds[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.worlds[i] );
+ }
+ }
+
render_world( view_world, &main_camera, 0 );
render_water_texture( view_world, &main_camera, 0 );
{
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
VG_STATIC void render_main_game(void)
{
-#if 0
- static float fov = 60.0f;
- float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
-
- if( player.controller == k_player_controller_skate )
- fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
-
- if( cl_menu )
- fov_target = menu_fov_target;
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
- fov = freecam? 60.0f: fov;
-
- main_camera.fov = fov;
-#endif
-
player__pre_render( &localplayer );
+ main_camera.fov = localplayer.cam.fov;
+ v3_copy( localplayer.cam.pos, main_camera.pos );
+ v3_copy( localplayer.cam.angles, main_camera.angles );
- v3_lerp( localplayer.cam.pos, menu_camera_pos, menu_opacity,
- main_camera.pos );
- main_camera.angles[0] =
- vg_alerpf( localplayer.cam.angles[0], menu_camera_angles[0],
- menu_opacity );
- main_camera.angles[1] =
- vg_lerpf ( localplayer.cam.angles[1], menu_camera_angles[1],
- menu_opacity );
-
- main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
- menu_opacity );
main_camera.nearz = 0.1f;
main_camera.farz = 2100.0f;
render_scene();
- if( cl_menu ) {
- //glClear( GL_DEPTH_BUFFER_BIT );
- menu_render_bg();
- glEnable( GL_DEPTH_TEST );
- }
+ glEnable( GL_DEPTH_TEST );
render_player_transparent();
render_scene_gate_subview();
present_view_with_post_processing();
-
- if( cl_menu )
- menu_render_fg( &main_camera );
-
/* =========== End Frame =========== */
}
VG_STATIC void vg_render(void)
{
+ if( skaterift.op == k_async_op_clientloading ){
+ _vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glDisable(GL_DEPTH_TEST);
vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void vg_ui(void)
+VG_STATIC void vg_gui(void)
{
-#if 0
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ menu_update();
+ if( menu.active ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
+ }
+
player__im_gui( &localplayer );
-#endif
- world_instance *world = get_active_world();
- menu_crap_ui();
-
+ world_instance *world = world_current_instance();
+
+ replay_imgui( &localplayer );
+ workshop_form_gui();
render_view_framebuffer_ui();
}
+
+
+#else
+
+#include "skaterift_imgui_dev.c"
+
+#endif