* system headers
* --------------------- */
-#include "common.h"
-#include "conf.h"
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
#include "menu.h"
#include "vehicle.h"
#include "pointcloud.h"
+#include "save.h"
/* unity build
* ----------------- */
#include "entity.c"
#include "workshop.c"
#include "addon.c"
+#include "highscores.c"
+#include "save.c"
static struct player_avatar localplayer_avatar;
-static struct player_model localplayer_models[3];
int main( int argc, char *argv[] )
{
return 0;
}
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
-
VG_STATIC void vg_launch_opt(void)
{
}
VG_STATIC void vg_preload(void)
{
- g_conf_init();
+ skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
-
- vg_loader_step( NULL, highscores_save_at_exit );
-
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
VG_STATIC void load_playermodels(void)
{
- player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
- player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
- player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-
/* FIXME: hack */
shader_model_character_view_register();
shader_model_board_view_register();
shader_model_entity_register();
}
-void temp_update_playermodel(void){
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
-}
-
-VG_STATIC void async_skaterift_complete( void *payload, u32 size )
-{
+VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
+
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
+}
+
+static void skaterift_restore_state(void){
+ vg_msg sav = {0};
+ sav.buf = savedata.buf;
+ sav.len = savedata.len;
+ sav.max = sizeof(savedata.buf);
+
+ vg_msg player = sav;
+ if( vg_msg_seekframe( &player, "player", 0 ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, reg_id );
+ }
+
+ /* playermodel */
+ skaterift_read_addon_alias( &player, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
- skaterift_end_op();
+ if( reg_id == 0xffffffff ) reg_id = 0;
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, reg_id );
+ }
+
+ vg_msg world = sav;
+ if( vg_msg_seekframe( &world, "world", 0 ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_loader.generate_point_cloud = 0;
+ world_loader.reg = reg;
+ world_loader.state = k_world_loader_load;
+ skaterift_world_changer_thread(NULL);
+
+ world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+ player__setpos( &localplayer, pos );
+ }
+ }
}
VG_STATIC void vg_load(void)
vg_loader_step( load_playermodels, NULL );
/* player setup */
+ local_replay_init( (1024*1024*1)/2 );
player__create( &localplayer );
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind( &localplayer );
/* --------------------- */
/* 'systems' are completely loaded now */
/* load home/permanent world manually */
- strcpy( world_loader.name, "mp_spawn" );
+ world_loader.reg = NULL;
+ strcpy( world_loader.override_name, "mp_spawn" );
world_loader.generate_point_cloud = 1;
world_loader.world_index = 0;
- world_loader.location = k_world_load_type_local;
world_load_mdl( "maps/mp_spawn/main.mdl" );
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = spawn->metadata;
+ msg.max = sizeof(spawn->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+ }
+
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = mtzero->metadata;
+ msg.max = sizeof(mtzero->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ }
+
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
+
vg_console_load_autos();
menu_link();
- vg_async_call( async_skaterift_complete, NULL, 0 );
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_write_savedata );
+
+ board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
VG_STATIC void draw_origin_axis(void)
{
steam_update();
skaterift_preupdate_inputs();
- if( skaterift.async_op == k_async_op_clientloading ) return;
- if( skaterift.async_op == k_async_op_world_preloading ){
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ if( world_loader.state == k_world_loader_preload ){
skaterift_change_world_preupdate();
}
VG_STATIC void vg_update_fixed(void)
{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
player__update( &localplayer );
vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_update_post(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
player__post_update( &localplayer );
v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
audio_unlock();
- vg.time_rate = 1.0f-menu.factive;
+ f32 target = 1.0f-(f32)(menu.active||k_replay_test);
+ skaterift.time_rate = vg_lerpf( skaterift.time_rate, target,
+ vg.time_frame_delta * 6.0f );
+
+ vg.time_rate = skaterift.time_rate;
vehicle_update_post();
}
v2f inverse;
render_fb_inverse_ratio( gpipeline.fb_main, inverse );
- if( cl_blur ){
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength( cl_blur_strength /
+ shader_blitblur_uBlurStrength( k_blur_strength /
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
- v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ v2f override;
+ if( menu.active )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
{
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
VG_STATIC void vg_render(void)
{
- if( skaterift.async_op == k_async_op_clientloading ){
+ if( skaterift.op == k_async_op_clientloading ){
_vg_loader_render();
return;
}
VG_STATIC void vg_gui(void)
{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+ if( skaterift.op == k_async_op_clientloading ) return;
menu_update();
if( menu.active ){
menu_render();
}
-#if 0
player__im_gui( &localplayer );
-#endif
world_instance *world = world_current_instance();
+ replay_imgui( &localplayer );
workshop_form_gui();
render_view_framebuffer_ui();
}