}
VG_STATIC void render_main_game(void){
- player__animate( &localplayer );
if( skaterift.activity == k_skaterift_replay ){
player__animate_from_replay( &localplayer, &skaterift.replay );
}
- else
+ else{
+ player__animate( &localplayer );
skaterift_record_frame( &skaterift.replay, 0 );
+ }
player__pre_render( &localplayer );
skaterift_composite_maincamera();
it up with the oblique rendering inside the
portals */
- //world_render_challenges( localplayer.viewable_world );
-
/* continue with variable rate */
render_scene_gate_subview();