steam_init();
vg_loader_step( NULL, steam_end );
+ vg_loader_step( remote_players_init, NULL );
vg_loader_step( network_init, network_end );
}
player__pre_update();
world_entity_focus_preupdate();
skaterift_replay_pre_update();
+ remote_sfx_pre_update();
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
/* Draw player to window buffer and blend background ontop */
player__render( &small_cam );
+ render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
}
static void render_scene(void){