#if 1
-#define SR_NETWORKED
-//#define VG_DEVWINDOW
+//#define SR_NETWORKED
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
/*
* system headers
* --------------------- */
-#include "common.h"
-#include "conf.h"
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
#include "menu.h"
#include "vehicle.h"
#include "pointcloud.h"
+#include "save.h"
/* unity build
* ----------------- */
#include "entity.c"
#include "workshop.c"
#include "addon.c"
+#include "highscores.c"
+#include "save.c"
static struct player_avatar localplayer_avatar;
-static struct player_model localplayer_models[3];
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
vg_mem.use_libc_malloc = 0;
vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
return 0;
}
-#if 0
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
-#endif
+VG_STATIC void vg_launch_opt(void){}
-VG_STATIC void vg_launch_opt(void)
-{
-}
-
-VG_STATIC void vg_preload(void)
-{
- g_conf_init();
+VG_STATIC void vg_preload(void){
+ skaterift_read_savedata();
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
- /* 31.05.23 (hgn): this is only a server feature now */
-#if 0
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
- vg_loader_step( NULL, highscores_save_at_exit );
-#endif
-
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
}
-VG_STATIC void load_playermodels(void)
-{
- player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
- player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
- player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
-
+VG_STATIC void load_playermodels(void){
/* FIXME: hack */
shader_model_character_view_register();
shader_model_board_view_register();
shader_model_entity_register();
}
-void temp_update_playermodel(void){
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
-}
-
-VG_STATIC void async_skaterift_complete( void *payload, u32 size )
-{
+VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
localplayer.viewable_world = world_current_instance();
localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
+
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
+}
+
+static void skaterift_restore_state(void){
+ vg_msg sav = {0};
+ sav.buf = savedata.buf;
+ sav.len = savedata.len;
+ sav.max = sizeof(savedata.buf);
+
+ vg_msg player = sav;
+ if( vg_msg_seekframe( &player, "player", 0 ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, reg_id );
+ }
+
+ /* playermodel */
+ skaterift_read_addon_alias( &player, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+
+ if( reg_id == 0xffffffff ) reg_id = 0;
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, reg_id );
+ }
- skaterift_end_op();
+ vg_msg world = sav;
+ if( vg_msg_seekframe( &world, "world", 0 ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_loader.generate_point_cloud = 0;
+ world_loader.reg = reg;
+ world_loader.state = k_world_loader_load;
+ skaterift_world_changer_thread(NULL);
+
+ world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+ player__setpos( &localplayer, pos );
+ }
+ }
}
-VG_STATIC void vg_load(void)
-{
+VG_STATIC void vg_load(void){
vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
vg_loader_step( render_init, NULL );
vg_loader_step( load_playermodels, NULL );
/* player setup */
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
player__create( &localplayer );
- player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
player__use_avatar( &localplayer, &localplayer_avatar );
- player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind( &localplayer );
/* --------------------- */
/* 'systems' are completely loaded now */
/* load home/permanent world manually */
- strcpy( world_loader.name, "mp_spawn" );
+ world_loader.reg = NULL;
+ strcpy( world_loader.override_name, "mp_spawn" );
world_loader.generate_point_cloud = 1;
world_loader.world_index = 0;
- world_loader.location = k_world_load_type_local;
world_load_mdl( "maps/mp_spawn/main.mdl" );
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
/* Completing addon registrations
* -------------------------------------
*/
- vg_msg msg;
/* understate diy. */
addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
- k_workshop_file_type_world,
+ k_addon_type_world,
".mdl" );
- vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Understate DIY" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "USA" );
- spawn->metadata_len = msg.cur;
+ {
+ vg_msg msg = {0};
+ msg.buf = spawn->metadata;
+ msg.max = sizeof(spawn->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+ }
/* mtzero island */
addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
- k_workshop_file_type_world,
+ k_addon_type_world,
".mdl" );
- vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) );
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "Australia" );
- mtzero->metadata_len = msg.cur;
+ {
+ vg_msg msg = {0};
+ msg.buf = mtzero->metadata;
+ msg.max = sizeof(mtzero->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ }
+
global_skateshop.selected_world_id=1;
global_skateshop.pointcloud_world_id=1;
- skateshop_preview_loader_thread( mtzero ); /* HACK */
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
- vg_async_call( async_addon_reg_update, NULL, 0 );
vg_console_load_autos();
menu_link();
- vg_async_call( async_skaterift_complete, NULL, 0 );
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_write_savedata );
+
+ board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void)
-{
+VG_STATIC void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
-
static void skaterift_change_world_preupdate(void);
-VG_STATIC void vg_update(void)
-{
+
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_pre_update(void){
+ srinput.enabled = 1;
+
steam_update();
skaterift_preupdate_inputs();
- if( skaterift.async_op == k_async_op_clientloading ) return;
- if( skaterift.async_op == k_async_op_world_preloading ){
+ if( skaterift.op == k_async_op_clientloading ) return;
+ if( world_loader.state == k_world_loader_preload )
skaterift_change_world_preupdate();
- }
draw_origin_axis();
network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
+ target = 0;
+
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
player__pre_update( &localplayer );
global_skateshop_preupdate();
+ skaterift_replay_pre_update();
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
- //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
-VG_STATIC void vg_update_fixed(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_fixed_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
world_routes_fixedupdate( world_current_instance() );
player__update( &localplayer );
vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_post_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
player__post_update( &localplayer );
vg_dsp.echo_distances[sample_index] = dist;
v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( main_camera.transform, ears, ears );
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
audio_unlock();
- vg.time_rate = 1.0f-menu.factive;
vehicle_update_post();
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void)
-{
+VG_STATIC void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
v2f inverse;
render_fb_inverse_ratio( gpipeline.fb_main, inverse );
- if( cl_blur ){
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength( cl_blur_strength /
+ shader_blitblur_uBlurStrength( k_blur_strength /
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
- v2f menu_blurring;
- v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
+
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
render_fsquad();
}
-VG_STATIC void render_player_transparent(void)
-{
+VG_STATIC void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
- m4x3_copy( main_camera.transform, small_cam.transform );
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- small_cam.fov = main_camera.fov;
+ small_cam.fov = skaterift.cam.fov;
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
player__render( &small_cam, &localplayer );
}
-VG_STATIC void render_scene(void)
-{
- render_fb_bind( gpipeline.fb_main, 1 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
+VG_STATIC void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
}
}
- render_world( view_world, &main_camera, 0 );
+ render_world( view_world, &skaterift.cam, 0 );
- render_water_texture( view_world, &main_camera, 0 );
+ render_water_texture( view_world, &skaterift.cam, 0 );
render_fb_bind( gpipeline.fb_main, 1 );
- render_water_surface( view_world, &main_camera );
+ render_water_surface( view_world, &skaterift.cam );
}
-VG_STATIC void render_scene_gate_subview(void)
-{
+VG_STATIC void render_scene_gate_subview(void){
render_fb_bind( gpipeline.fb_main, 1 );
world_instance *view_world = localplayer.viewable_world;
if( !view_world ) return; /* ??? */
int depth = 1;
if( localplayer.gate_waiting ) depth = 0;
- render_world_gates( view_world, &main_camera, depth );
+ render_world_gates( view_world, &skaterift.cam, depth );
}
-VG_STATIC void render_main_game(void)
-{
- player__pre_render( &localplayer );
- main_camera.fov = localplayer.cam.fov;
- v3_copy( localplayer.cam.pos, main_camera.pos );
- v3_copy( localplayer.cam.angles, main_camera.angles );
+VG_STATIC void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &global_skateshop.cam,
+ vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
- main_camera.nearz = 0.1f;
- main_camera.farz = 2100.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ skaterift_get_replay_camera( &skaterift.cam );
+ }
- camera_update_transform( &main_camera );
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
+
+ camera_update_transform( &skaterift.cam );
if( localplayer.gate_waiting ){
- m3x3_mul( localplayer.basis_gate, main_camera.transform,
- main_camera.transform );
+ m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
+ skaterift.cam.transform );
}
else{
- m3x3_mul( localplayer.basis, main_camera.transform,
- main_camera.transform );
+ m3x3_mul( localplayer.basis, skaterift.cam.transform,
+ skaterift.cam.transform );
}
- camera_update_view( &main_camera );
- camera_update_projection( &main_camera );
- camera_finalize( &main_camera );
+ camera_update_view( &skaterift.cam );
+ camera_update_projection( &skaterift.cam );
+ camera_finalize( &skaterift.cam );
+}
- /* ========== Begin Frame ========== */
+VG_STATIC void render_main_game(void){
+ player__animate( &localplayer );
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &localplayer, &skaterift.replay );
+ }
+ else
+ skaterift_record_frame( &skaterift.replay, 0 );
+ player__pre_render( &localplayer );
- render_scene();
+ skaterift_composite_maincamera();
+
+ /* --------------------------------------------------------------------- */
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+
+ render_scene();
glEnable( GL_DEPTH_TEST );
- render_player_transparent();
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ world_render_challenges( localplayer.viewable_world );
+
+ /* continue with variable rate */
render_scene_gate_subview();
+ /* composite */
present_view_with_post_processing();
- /* =========== End Frame =========== */
+
+ /* --------------------------------------------------------------------- */
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
-VG_STATIC void vg_render(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ){
+VG_STATIC void vg_render(void){
+ if( skaterift.op == k_async_op_clientloading ){
_vg_loader_render();
return;
}
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_main_game();
-
- m4x4_copy( main_camera.mtx.pv, vg.pv );
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
gui_draw();
}
-VG_STATIC void vg_gui(void)
-{
- if( skaterift.async_op == k_async_op_clientloading ) return;
+VG_STATIC void vg_gui(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
menu_update();
- if( menu.active ){
+ if( skaterift.activity == k_skaterift_menu ){
glClear( GL_DEPTH_BUFFER_BIT );
menu_render();
}
-#if 0
player__im_gui( &localplayer );
-#endif
world_instance *world = world_current_instance();
+ skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();
}