* =============================================================================
*/
+#if 1
+
#define SR_NETWORKED
-#include "common.h"
-#include "conf.h"
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
+
+/*
+ * system headers
+ * --------------------- */
+
+#include "skaterift.h"
#include "steam.h"
#include "render.h"
#include "audio.h"
+
#include "world.h"
-#if 0
+#include "font.h"
#include "player.h"
-#else
-#include "player_interface.h"
-#include "player_device_walk.h"
-#include "player_model.h"
-
-VG_STATIC player_interface localplayer;
-VG_STATIC struct player_device_walk localplayer_walk;
-
-#endif
#include "network.h"
-
-#if 0
#include "menu.h"
-#endif
#include "vehicle.h"
+#include "pointcloud.h"
+#include "save.h"
+
+/* unity build
+ * ----------------- */
+
+#include "world.c"
+#include "player.c"
+#include "vehicle.c"
+#include "entity.c"
+#include "workshop.c"
+#include "addon.c"
+#include "highscores.c"
+#include "save.c"
-static int cl_ui = 1,
- cl_view_id = 0,
- cl_light_edit = 0;
+static struct player_avatar localplayer_avatar;
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
vg_mem.use_libc_malloc = 0;
- vg_set_mem_quota( 128*1024*1024 );
+ vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
-
return 0;
}
-VG_STATIC void highscores_save_at_exit(void)
-{
- highscores_serialize_all();
-}
+VG_STATIC void vg_launch_opt(void){}
-VG_STATIC void vg_launch_opt(void)
-{
+VG_STATIC void vg_preload(void){
+ skaterift_read_savedata();
+
+vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
+vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
+vg_info(" | \\ / | | / | | \\ | / | \n" );
+vg_info(" | \\/ | | / | | \\ | / | \n" );
+vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
+ "SOFTWARE\n" );
+ steam_init();
+ vg_loader_step( NULL, steam_end );
+ vg_loader_step( network_init, network_end );
}
-VG_STATIC int __respawn( int argc, const char *argv[] )
-{
- struct respawn_point *rp = NULL, *r;
+VG_STATIC void load_playermodels(void){
+ /* FIXME: hack */
+ shader_model_character_view_register();
+ shader_model_board_view_register();
+ shader_model_entity_register();
+}
- if( argc == 1 )
- {
- for( int i=0; i<world.spawn_count; i++ )
- {
- r = &world.spawns[i];
- if( !strcmp( r->name, argv[0] ) )
- {
- rp = r;
- break;
- }
- }
+VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
+ localplayer.viewable_world = world_current_instance();
+ localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
+}
- if( !rp )
- vg_warn( "No spawn named '%s'\n", argv[0] );
- }
+static void async_call_ready( void *payload, u32 size ){
+ skaterift.op = k_async_op_none;
+}
- if( !rp )
- {
- float min_dist = INFINITY;
-
- for( int i=0; i<world.spawn_count; i++ )
- {
- r = &world.spawns[i];
- float d = v3_dist2( r->co, localplayer.rb.co );
-
- vg_info( "Dist %s : %f\n", r->name, d );
- if( d < min_dist )
- {
- min_dist = d;
- rp = r;
- }
+static void skaterift_restore_state(void){
+ vg_msg sav = {0};
+ sav.buf = savedata.buf;
+ sav.len = savedata.len;
+ sav.max = sizeof(savedata.buf);
+
+ vg_msg player = sav;
+ if( vg_msg_seekframe( &player, "player", 0 ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, reg_id );
}
- }
-
- if( !rp )
- {
- vg_error( "No spawn found\n" );
- if( !world.spawn_count )
- return 0;
+ /* playermodel */
+ skaterift_read_addon_alias( &player, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
- rp = &world.spawns[0];
+ if( reg_id == 0xffffffff ) reg_id = 0;
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, reg_id );
}
- player_spawn( &localplayer, rp );
- return 1;
+ vg_msg world = sav;
+ if( vg_msg_seekframe( &world, "world", 0 ) ){
+ addon_alias q;
+
+ /* world */
+ skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
+
+ world_loader.generate_point_cloud = 0;
+ world_loader.reg = reg;
+ world_loader.state = k_world_loader_load;
+ skaterift_world_changer_thread(NULL);
+
+ world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+ world_static.active_trigger_volume_count = 0;
+ localplayer.viewable_world = world_current_instance();
+
+ vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
+ v3f pos;
+ vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
+ player__setpos( &localplayer, pos );
+ }
+ }
}
-VG_STATIC void vg_preload(void)
-{
- g_conf_init();
-
- vg_var_push( (struct vg_var){
- .name = "cl_ui",
- .data = &cl_ui,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_view_id",
- .data = &cl_view_id,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "ledit",
- .data = &cl_light_edit,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-
- vg_function_push( (struct vg_cmd) {
- .name = "respawn",
- .function = __respawn,
- //.poll_suggest = reset_player_poll
- });
+VG_STATIC void vg_load(void){
+ vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
-vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" );
-vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
-vg_info(" | \\ / | | / | | \\ | / | \n" );
-vg_info(" | \\/ | | / | | \\ | / | \n" );
-vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
- "SOFTWARE\n" );
-
- highscores_init( 2000, 50 );
- if( !highscores_read() )
- highscores_create_db();
-
- vg_loader_step( NULL, highscores_save_at_exit );
-
- steam_init();
- vg_loader_step( NULL, steam_end );
- vg_loader_step( network_init, network_end );
-}
-
-VG_STATIC void vg_load(void)
-{
vg_loader_step( render_init, NULL );
- //vg_loader_step( menu_init, NULL );
+ vg_loader_step( menu_init, NULL );
+ vg_loader_step( pointcloud_init, NULL );
vg_loader_step( world_init, NULL );
- //vg_loader_step( player_init, NULL );
- //vg_loader_step( vehicle_init, NULL );
- //
- vg_loader_step( player_model_init, NULL );
+ vg_loader_step( vehicle_init, NULL );
+ vg_loader_step( font3d_init, NULL );
+ vg_loader_step( gui_init, NULL );
+
+ vg_loader_step( player_init, NULL );
+ vg_loader_step( player_ragdoll_init, NULL );
- player_interface_create_player( &localplayer );
- player_use_device( &localplayer, &player_device_walk, &localplayer_walk );
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
+
+ /* ----------------- */
+ vg_loader_step( load_playermodels, NULL );
+
+ /* player setup */
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
+ player__create( &localplayer );
+ player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
+ player__use_avatar( &localplayer, &localplayer_avatar );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind( &localplayer );
+
+ /* --------------------- */
vg_bake_shaders();
vg_loader_step( audio_init, audio_free );
- world_audio_init();
/* 'systems' are completely loaded now */
- strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- strcpy( world.world_name, "maps/mp_gridmap.mdl" );
- world_load();
- vg_console_load_autos();
-}
+
+ /* load home/permanent world manually */
+ world_loader.reg = NULL;
+ strcpy( world_loader.override_name, "mp_spawn" );
+ world_loader.generate_point_cloud = 1;
+ world_loader.world_index = 0;
+ world_load_mdl( "maps/mp_spawn/main.mdl" );
+
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+ /* Completing addon registrations
+ * -------------------------------------
+ */
+
+ /* understate diy. */
+ addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = spawn->metadata;
+ msg.max = sizeof(spawn->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Understate DIY" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "USA" );
+ spawn->metadata_len = msg.cur;
+ }
-VG_STATIC void vg_start(void)
-{
- __respawn( 1, (const char *[]){ "start" } );
+ /* mtzero island */
+ addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
+ k_addon_type_world,
+ ".mdl" );
+ {
+ vg_msg msg = {0};
+ msg.buf = mtzero->metadata;
+ msg.max = sizeof(mtzero->metadata);
+ vg_msg_frame( &msg, "workshop" );
+ vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
+ vg_msg_end_frame( &msg );
+ vg_msg_wkvstr( &msg, "location", "Australia" );
+ mtzero->metadata_len = msg.cur;
+ }
+
+ global_skateshop.selected_world_id=1;
+ global_skateshop.pointcloud_world_id=1;
+ skateshop_world_preview_loader_thread( mtzero ); /* HACK */
+
+ vg_console_load_autos();
+ menu_link();
+
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ /* and now */
+ skaterift_restore_state();
+ vg_loader_step( NULL, skaterift_write_savedata );
+
+ board_processview_thread(NULL);
+ vg_async_call( async_call_ready, NULL, 0 );
}
-VG_STATIC void draw_origin_axis(void)
-{
+VG_STATIC void draw_origin_axis(void){
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
+static void skaterift_change_world_preupdate(void);
+
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_pre_update(void){
+ srinput.enabled = 1;
-VG_STATIC void vg_update(void)
-{
steam_update();
+ skaterift_preupdate_inputs();
+ if( skaterift.op == k_async_op_clientloading ) return;
+ if( world_loader.state == k_world_loader_preload )
+ skaterift_change_world_preupdate();
- if( vg.is_loaded )
- {
- draw_origin_axis();
- network_update();
-
-#if 0
- if( !gzoomer.inside )
- player_update_pre();
-#endif
+ draw_origin_axis();
+ network_update();
- player_pre_update( &localplayer );
- world_update( localplayer.rb.co );
- }
-}
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
+ target = 0;
-VG_STATIC void vg_update_fixed(void)
-{
- if( vg.is_loaded )
- {
-#if 0
- if( !gzoomer.inside )
- player_update_fixed();
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+
+ player__pre_update( &localplayer );
+ global_skateshop_preupdate();
+ skaterift_replay_pre_update();
- vehicle_update_fixed();
-#endif
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
+}
- player_update( &localplayer );
- }
+VG_STATIC void vg_fixed_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
+
+ world_routes_fixedupdate( world_current_instance() );
+ player__update( &localplayer );
+ vehicle_update_fixed();
}
-VG_STATIC void vg_update_post(void)
-{
- if( vg.is_loaded )
- {
-#if 0
- if( gzoomer.inside )
- {
- vehicle_camera();
- }
- else
- {
- player_update_post();
- }
-#endif
+VG_STATIC void vg_post_update(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- player_post_update( &localplayer );
+ player__post_update( &localplayer );
-#if 0
- menu_update();
- vehicle_update_post();
-#endif
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
+
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
+
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( skaterift.cam.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
+
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
}
+
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
+
+ vehicle_update_post();
}
-VG_STATIC void vg_framebuffer_resize( int w, int h )
-{
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+VG_STATIC void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
-VG_STATIC void present_view_with_post_processing(void)
-{
+VG_STATIC void present_view_with_post_processing(void){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- if( cl_blur )
- {
+ v2f inverse;
+ render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+
+ if( k_blur_effect ){
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
-
- v2f menu_blurring;
- //v2_muls( (v2f){ 0.04f, 0.001f }, menu_opacity, menu_blurring );
- v2_muls( (v2f){ 0.04f, 0.001f }, 0.0f, menu_blurring );
- shader_blitblur_uOverrideDir( menu_blurring );
+ shader_blitblur_uBlurStrength( k_blur_strength /
+ (vg.time_frame_delta*60.0) );
+ shader_blitblur_uInverseRatio( inverse );
+
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
- if( cl_view_id == 0 )
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
- else if( cl_view_id == 1 )
- render_fb_bind_texture( gpipeline.fb_main, 1, 0 );
- else
- render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
+ v2f override;
+ if( skaterift.activity == k_skaterift_menu )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
+ else
+ v2_zero( override );
+ shader_blitblur_uOverrideDir( override );
+ render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
}
- else
- {
+ else{
shader_blit_use();
shader_blit_uTexMain( 0 );
+ shader_blit_uInverseRatio( inverse );
render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
}
render_fsquad();
}
-VG_STATIC void render_player_transparent(void)
-{
+VG_STATIC void render_player_transparent(void){
static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
SAIS OTHERWISE */
- m4x3_copy( main_camera.transform, small_cam.transform );
+ m4x3_copy( skaterift.cam.transform, small_cam.transform );
- small_cam.fov = main_camera.fov;
+ small_cam.fov = skaterift.cam.fov;
small_cam.nearz = 0.05f;
small_cam.farz = 60.0f;
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
-
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-#if 0
- draw_player( &small_cam );
-#endif
+ player__render( &small_cam, &localplayer );
}
-VG_STATIC void render_scene(void)
-{
- render_fb_bind( gpipeline.fb_main );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
-
+VG_STATIC void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
- render_world( &main_camera );
+ world_instance *view_world = localplayer.viewable_world;
-#if 0
- int player_transparent = !(player.is_dead || freecam),
- player_draw = !cl_menu;
+ if( view_world == NULL ){
+ glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ return;
+ }
- if( !player_transparent && player_draw )
- draw_player( &main_camera );
-#endif
+ for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
+ if( world_static.worlds[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.worlds[i] );
+ }
+ }
- render_water_texture( &main_camera );
- render_fb_bind( gpipeline.fb_main );
- render_water_surface( &main_camera );
- render_world_gates( &main_camera );
+ render_world( view_world, &skaterift.cam, 0 );
-#if 0
- if( player_transparent && player_draw )
- render_player_transparent();
-#endif
+ render_water_texture( view_world, &skaterift.cam, 0 );
+ render_fb_bind( gpipeline.fb_main, 1 );
+ render_water_surface( view_world, &skaterift.cam );
}
-VG_STATIC void render_menu(void)
-{
- glClear( GL_DEPTH_BUFFER_BIT );
-#if 0
- menu_render( &main_camera );
-#endif
+VG_STATIC void render_scene_gate_subview(void){
+ render_fb_bind( gpipeline.fb_main, 1 );
+ world_instance *view_world = localplayer.viewable_world;
+ if( !view_world ) return; /* ??? */
+
+ int depth = 1;
+ if( localplayer.gate_waiting ) depth = 0;
+ render_world_gates( view_world, &skaterift.cam, depth );
}
-VG_STATIC void render_main_game(void)
-{
-#if 0
- static float fov = 60.0f;
- float fov_target = vg_lerpf( 90.0f, 110.0f, cl_fov );
+VG_STATIC void skaterift_composite_maincamera(void){
+ camera_lerp( &localplayer.cam, &global_skateshop.cam,
+ vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
- if( player.controller == k_player_controller_skate )
- fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov );
+ if( skaterift.activity == k_skaterift_replay ){
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
+ }
- if( cl_menu )
- fov_target = menu_fov_target;
- fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f );
- fov = freecam? 60.0f: fov;
+ skaterift.cam.nearz = 0.1f;
+ skaterift.cam.farz = 2100.0f;
- main_camera.fov = fov;
-#endif
+ camera_update_transform( &skaterift.cam );
+
+ if( localplayer.gate_waiting ){
+ m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+ else{
+ m3x3_mul( localplayer.basis, skaterift.cam.transform,
+ skaterift.cam.transform );
+ }
+
+ camera_update_view( &skaterift.cam );
+ camera_update_projection( &skaterift.cam );
+ camera_finalize( &skaterift.cam );
+}
- /* copy camera from player.
- * TODO: blend with camera from menu */
+VG_STATIC void render_main_game(void){
+ player__animate( &localplayer );
+ if( skaterift.activity == k_skaterift_replay ){
+ player__animate_from_replay( &localplayer, &skaterift.replay );
+ }
+ else
+ skaterift_record_frame( &skaterift.replay, 0 );
+ player__pre_render( &localplayer );
- v3_copy( localplayer.cam.pos, main_camera.pos );
- v3_copy( localplayer.cam.angles, main_camera.angles );
- main_camera.fov = localplayer.cam.fov;
- main_camera.nearz = 0.1f;
- main_camera.farz = 2100.0f;
+ skaterift_composite_maincamera();
- camera_update_transform( &main_camera );
- camera_update_view( &main_camera );
- camera_update_projection( &main_camera );
- camera_finalize( &main_camera );
+ /* --------------------------------------------------------------------- */
- /* ========== Begin Frame ========== */
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
render_scene();
+ glEnable( GL_DEPTH_TEST );
+
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ world_render_challenges( localplayer.viewable_world );
+
+ /* continue with variable rate */
+ render_scene_gate_subview();
+
+ /* composite */
present_view_with_post_processing();
-#if 0
- if( cl_menu )
- {
- render_menu();
- render_player_transparent();
- }
-#endif
+ /* --------------------------------------------------------------------- */
- /* =========== End Frame =========== */
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
-VG_STATIC void vg_render(void)
-{
+VG_STATIC void vg_render(void){
+ if( skaterift.op == k_async_op_clientloading ){
+ _vg_loader_render();
+ return;
+ }
+
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
render_main_game();
+ m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
/* Other shite */
glDisable(GL_BLEND);
- glDisable( GL_DEPTH_TEST );
- vg_lines_drawall( (float *)main_camera.mtx.pv );
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
-VG_STATIC void run_light_widget( struct light_widget *lw );
-VG_STATIC void vg_ui(void)
-{
- player_ui( &localplayer );
-
-#if 0
- menu_crap_ui();
-#endif
+VG_STATIC void vg_gui(void){
+ if( skaterift.op == k_async_op_clientloading ) return;
- if( cl_light_edit )
- {
- vg_uictx.cursor[0] = 10;
- vg_uictx.cursor[1] = 10;
- vg_uictx.cursor[2] = 200;
- vg_uictx.cursor[3] = 20;
-
- struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
- struct ui_slider_vector
- s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
-
- struct ui_slider
- s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
- s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
-
- for( int i=0; i<3; i++ )
- run_light_widget( &gpipeline.widgets[i] );
-
- ui_text( vg_uictx.cursor, "Ambient", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider_vector( &s5 );
-
- ui_text( vg_uictx.cursor, "Shadows", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider( &s8 );
- ui_slider( &s9 );
-
- ui_text( vg_uictx.cursor, "Misc", 1, 0 );
- vg_uictx.cursor[1] += 16;
- struct ui_checkbox c1 = {.data = &wl->g_light_preview};
- ui_checkbox( &c1 );
-
- render_update_lighting_ub();
+ menu_update();
+ if( skaterift.activity == k_skaterift_menu ){
+ glClear( GL_DEPTH_BUFFER_BIT );
+ menu_render();
}
-
- //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- if( cl_ui )
- {
- render_world_routes_ui();
- }
- //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
- audio_debug_soundscapes();
- render_view_framebuffer_ui();
-
-#if 0
- player_physics_gui();
-#endif
-}
-
-VG_STATIC void run_light_widget( struct light_widget *lw )
-{
- struct ui_checkbox c1 = { .data=&lw->enabled };
- ui_checkbox( &c1 );
-
- if( lw->enabled )
- {
- struct ui_slider_vector
- colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour },
- dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir };
+ player__im_gui( &localplayer );
+ world_instance *world = world_current_instance();
- ui_slider_vector( &colour );
- vg_uictx.cursor[1] += 4;
- ui_slider_vector( &dir );
- }
+ skaterift_replay_imgui();
+ workshop_form_gui();
+ render_view_framebuffer_ui();
}
-VG_STATIC void run_debug_info(void)
-{
-#if 0
- char buf[40];
-
- snprintf( buf, 40, "%.2fm/s", v3_length( player.rb.v ) );
- ui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left );
-
- snprintf( buf, 40, "%.2f %.2f %.2f m/s",
- player.phys.a[0], player.phys.a[1], player.phys.a[2] );
- ui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left );
- snprintf( buf, 40, "pos %.2f %.2f %.2f",
- player.phys.rb.co[0], player.phys.rb.co[1], player.phys.rb.co[2] );
- ui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left );
+#else
+
+#include "skaterift_imgui_dev.c"
- if( vg_input.controller_handle )
- {
- for( int i=0; i<vg_list_size(vg_input.controller_axises); i++ )
- {
- snprintf( buf, 40, "%.2f", vg_input.controller_axises[i] );
- ui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left );
- }
- }
- else
- {
- ui_text( (ui_px [2]){ 0, 60 },
- "Gamepad not ready", 1, k_text_align_left );
- }
#endif
-}