/* --------------------------------------------------------------------- */
+ world_instance *view_world = localplayer.viewable_world;
+ if( view_world != NULL ){
+ render_world_cubemaps( view_world );
+
+ ent_gate *gate = view_world->rendering_gate;
+ if( gate ){
+ if( gate->flags & k_ent_gate_nonlocal ){
+ world_instance *dest = &world_static.instances[ gate->target ];
+ render_world_cubemaps( dest );
+ }
+ }
+ }
+
/* variable res target */
render_fb_bind( gpipeline.fb_main, 1 );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );