imgui stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index df5c1479f8fd01ea8729570474f71d2c7834567b..2879ef9d117e43cd37443fc6c95904670d56e421 100644 (file)
  * =============================================================================
  */
 
+#include "skaterift_imgui_dev.c"
+
+#if 0
+
 #define SR_NETWORKED
 #define VG_DEVWINDOW
 #include "common.h"
 #include "font.h"
 #include "player.h"
 
-static player_instance localplayer;
-VG_STATIC struct player_avatar localplayer_avatar;
-VG_STATIC glmesh localplayer_meshes[3];
-vg_tex2d localplayer_texture = { .path = "textures/ch_gradient.qoi" };
+#include "entity.c"
 
-player_instance *tmp_localplayer(void)
-{
-   return &localplayer;
-}
+VG_STATIC struct player_avatar localplayer_avatar;
+VG_STATIC struct player_model  localplayer_models[3];
+VG_STATIC int skaterift_status = 0;
 
 #include "network.h"
 #include "menu.h"
@@ -59,71 +59,14 @@ VG_STATIC void highscores_save_at_exit(void)
 
 VG_STATIC void vg_launch_opt(void)
 {
-
-}
-
-VG_STATIC int __kill( int argc, const char *argv[] )
-{
-#if 0
-   player_use_device( &localplayer, &player_device_dead, &localplayer_dead );
-#endif
-   return 0;
-}
-
-VG_STATIC int __respawn( int argc, const char *argv[] )
-{
-   ent_spawn *rp = NULL, *r;
-   world_instance *world = get_active_world();
-
-   if( argc == 1 ){
-      for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
-         r = mdl_arritm( &world->ent_spawn, i );
-         if( !strcmp( mdl_pstr(&world->meta, r->pstr_name),argv[0] ) ){
-            rp = r;
-            break;
-         }
-      }
-
-      if( !rp )
-         vg_warn( "No spawn named '%s'\n", argv[0] );
-   }
-
-   if( !rp ){
-      float min_dist = INFINITY;
-
-      for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
-         r = mdl_arritm( &world->ent_spawn, i );
-         float d = v3_dist2( r->transform.co, localplayer.rb.co );
-         
-         if( d < min_dist ){
-            min_dist = d;
-            rp = r;
-         }
-      }
-   }
-
-   if( !rp ){
-      vg_error( "No spawn found\n" );
-
-      if( !mdl_arrcount(&world->ent_spawn) )
-         return 0;
-
-      rp = mdl_arritm( &world->ent_spawn, 0 );
-   }
-
-   player__spawn( &localplayer, rp );
-   return 1;
 }
 
 VG_STATIC void vg_preload(void)
 {
    g_conf_init();
 
-   vg_console_reg_cmd( "respawn", __respawn, NULL );
-   vg_console_reg_cmd( "ded", __kill, NULL );
-
 vg_info(" Copyright  .        . .       -----, ,----- ,---.   .---.  \n" );
-vg_info(" 2021-2022  |\\      /| |           /  |      |    | |    /| \n" );
+vg_info(" 2021-2023  |\\      /| |           /  |      |    | |    /| \n" );
 vg_info("            | \\    / | +--        /   +----- +---'  |   / | \n" );
 vg_info("            |  \\  /  | |         /    |      |   \\  |  /  | \n" );
 vg_info("            |   \\/   | |        /     |      |    \\ | /   | \n" );
@@ -151,50 +94,32 @@ vg_info("            '        ' '--' [] '----- '----- '     ' '---'  "
 
 VG_STATIC void load_playermodels(void)
 {
-   vg_linear_clear( vg_mem.scratch );
-
-   /* 
-    * load in other player models. This may need to be more sophisticated in
-    * the futre if we have more of these guys
-    */
-   mdl_context ctx_default,
-               ctx_outlaw,
-               ctx_jordan;
-
-   mdl_open( &ctx_default, "models/ch_new.mdl", vg_mem.scratch );
-   mdl_load_metadata_block( &ctx_default, vg_mem.scratch );
-   mdl_load_mesh_block( &ctx_default, vg_mem.scratch );
-   mdl_close( &ctx_default );
-
-   mdl_open( &ctx_outlaw, "models/ch_outlaw.mdl", vg_mem.scratch );
-   mdl_load_metadata_block( &ctx_outlaw, vg_mem.scratch );
-   mdl_load_mesh_block( &ctx_outlaw, vg_mem.scratch );
-   mdl_close( &ctx_outlaw );
-
-   mdl_open( &ctx_jordan, "models/ch_jordan.mdl", vg_mem.scratch );
-   mdl_load_metadata_block( &ctx_jordan, vg_mem.scratch );
-   mdl_load_mesh_block( &ctx_jordan, vg_mem.scratch );
-   mdl_close( &ctx_jordan );
+   player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
+   player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
+   player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
    
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( &ctx_default, &localplayer_meshes[0] );
-      mdl_unpack_glmesh( &ctx_outlaw,  &localplayer_meshes[1] );
-      mdl_unpack_glmesh( &ctx_jordan,  &localplayer_meshes[2] );
-   }
-   vg_release_thread_sync();
+   /* load default board */
+#if 0
+   player_board_load( &localplayer_boards[0], 
+                      "models/boards/skaterift_fish.mdl" );
+#endif
 
    /* FIXME: hack */
    shader_model_character_view_register();
-   vg_acquire_thread_sync();
-   {
-      vg_tex2d_init( (vg_tex2d *[]){ &localplayer_texture }, 1 );
-   }
-   vg_release_thread_sync();
+   shader_model_board_view_register();
+   shader_model_entity_register();
 }
 
 void temp_update_playermodel(void){
-   player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
+   player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+}
+
+VG_STATIC void async_skaterift_complete( void *payload, u32 size )
+{
+   skaterift_status = 1;
+
+   localplayer.viewable_world = get_active_world();
+   localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
 }
 
 VG_STATIC void vg_load(void)
@@ -209,6 +134,7 @@ VG_STATIC void vg_load(void)
 
    vg_loader_step( player_init, NULL );
    vg_loader_step( player_ragdoll_init, NULL );
+   vg_loader_step( skateshop_init, NULL );
    
    /* ----------------- */
    vg_loader_step( load_playermodels, NULL );
@@ -217,8 +143,8 @@ VG_STATIC void vg_load(void)
    player__create( &localplayer );
    player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
    player__use_avatar( &localplayer, &localplayer_avatar );
-   player__use_mesh( &localplayer, &localplayer_meshes[cl_playermdl_id] );
-   player__use_texture( &localplayer, &localplayer_texture );
+   player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
+   //localplayer.board = &localplayer_boards[0];
    player__bind( &localplayer );
 
    /* --------------------- */
@@ -229,8 +155,12 @@ VG_STATIC void vg_load(void)
    /* 'systems' are completely loaded now */
 
    /* load home world */
-   world_load( &world_global.worlds[0], "maps/mp_gridmap.mdl" );
-   //world_load( &world_global.worlds[0], "maps/mp_mtzero.mdl" );
+
+#if 1
+   world_load( 0, "maps/mp_spawn.mdl" );
+#else
+   world_load( 0, "maps/mp_mtzero.mdl" );
+#endif
 
 #if 0
    world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
@@ -240,11 +170,8 @@ VG_STATIC void vg_load(void)
 #endif
 
    vg_console_load_autos();
-}
 
-VG_STATIC void vg_start(void)
-{
-   __respawn( 1, (const char *[]){ "start" } );
+   vg_async_call( async_skaterift_complete, NULL, 0 );
 }
 
 VG_STATIC void draw_origin_axis(void)
@@ -258,20 +185,24 @@ VG_STATIC void vg_update(void)
 {
    steam_update();
 
-   if( vg.is_loaded ){
+   skaterift_preupdate_inputs();
+
+   if( skaterift_status == 1 ){
       draw_origin_axis();
       network_update();
       
       player__pre_update( &localplayer );
+      global_skateshop_preupdate();
 
       world_update( get_active_world(), localplayer.rb.co );
       audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+      //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
    }
 }
 
 VG_STATIC void vg_update_fixed(void)
 {
-   if( vg.is_loaded ){
+   if( skaterift_status == 1 ){
       world_routes_fixedupdate( get_active_world() );
 
       player__update( &localplayer );
@@ -304,84 +235,21 @@ VG_STATIC void vg_update_fixed(void)
 
 VG_STATIC void vg_update_post(void)
 {
-   if( vg.is_loaded ){
+   if( skaterift_status == 1 ){
       player__post_update( &localplayer );
-      
-      float inr3 = 0.57735027,
-            inr2 = 0.70710678118;
-
-      v3f sample_directions[] = {
-         { -1.0f,  0.0f,  0.0f },
-         {  1.0f,  0.0f,  0.0f },
-         {  0.0f,  0.0f,  1.0f },
-         {  0.0f,  0.0f, -1.0f },
-         {  0.0f,  1.0f,  0.0f },
-         {  0.0f, -1.0f,  0.0f },
-         { -inr3,  inr3,  inr3 },
-         {  inr3,  inr3,  inr3 },
-         { -inr3,  inr3, -inr3 },
-         {  inr3,  inr3, -inr3 },
-         { -inr2,  0.0f,  inr2 },
-         {  inr2,  0.0f,  inr2 },
-         { -inr2,  0.0f, -inr2 },
-         {  inr2,  0.0f, -inr2 },
-      };
-
-      static int si = 0;
-      static float distances[16];
-
-      ray_hit ray;
-      ray.dist = 5.0f;
-
-      v3f rc, rd, ro;
-      v3_copy( sample_directions[ si ], rd );
-      v3_add( localplayer.rb.co, (v3f){0.0f,1.5f,0.0f}, ro );
-      v3_copy( ro, rc );
-
-      float dist = 200.0f;
-
-      for( int i=0; i<10; i++ ){
-         if( ray_world( get_active_world(), rc, rd, &ray ) ){
-            dist = (float)i*5.0f + ray.dist;
-            break;
-         }
-         else{
-            v3_muladds( rc, rd, ray.dist, rc );
-         }
-      }
-
-      distances[si] = dist;
-
-
-      for( int i=0; i<14; i++ ){
-         if( distances[i] != 200.0f ){
-            u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
-                              VG__CYAN, VG__YELOW, VG__PINK,
-                              VG__WHITE };
-
-            u32 colour = colours[i%7];
-
-            v3f p1;
-            v3_muladds( ro, sample_directions[i], distances[i], p1 );
-            vg_line( ro, p1, colour );
-            vg_line_pt3( p1, 0.1f, colour );
-         }
-      }
 
-      si ++;
-      if( si >= 14 )
-         si = 0;
+      float dist;
+      int sample_index;
+      world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
 
-      /* FIXME: TEMP */
       audio_lock();
-      vg_dsp.echo_distances[si] = dist;
+      vg_dsp.echo_distances[sample_index] = dist;
 
       v3f ears = { 1.0f,0.0f,0.0f };
       m3x3_mulv( main_camera.transform, ears, ears );
       v3_copy( ears, vg_audio.external_listener_ears );
       v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
 
-      /* TODO: this is transformed back and fourth twice. */
       if( localplayer.gate_waiting ){
          m4x3_mulv( localplayer.gate_waiting->transport,
                     vg_audio.external_listener_pos, 
@@ -432,7 +300,8 @@ VG_STATIC void present_view_with_post_processing(void)
       shader_blitblur_use();
       shader_blitblur_uTexMain( 0 );
       shader_blitblur_uTexMotion( 1 );
-      shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+      shader_blitblur_uBlurStrength( cl_blur_strength / 
+                                     (vg.time_frame_delta*60.0) );
       shader_blitblur_uInverseRatio( inverse );
 
       v2f menu_blurring;
@@ -496,13 +365,16 @@ VG_STATIC void render_scene(void)
    render_water_texture( view_world, &main_camera, 0 );
    render_fb_bind( gpipeline.fb_main, 1 );
    render_water_surface( view_world, &main_camera );
+}
+
+VG_STATIC void render_scene_gate_subview(void)
+{
+   render_fb_bind( gpipeline.fb_main, 1 );
+   world_instance *view_world = localplayer.viewable_world;
 
    int depth = 1;
    if( localplayer.gate_waiting ) depth = 0;
    render_world_gates( view_world, &main_camera, depth );
-
-   if( !cl_menu )
-      render_player_transparent();
 }
 
 VG_STATIC void render_main_game(void)
@@ -535,6 +407,9 @@ VG_STATIC void render_main_game(void)
 
    main_camera.fov = vg_lerpf( localplayer.cam.fov, menu_smooth_fov,
                                menu_opacity );
+
+   main_camera.fov = vg_lerpf( main_camera.fov, 90.0f, 
+                               global_skateshop.factive );
    main_camera.nearz = 0.1f;
    main_camera.farz  = 2100.0f;
 
@@ -558,12 +433,14 @@ VG_STATIC void render_main_game(void)
    render_scene();
 
    if( cl_menu ) {
-      glClear( GL_DEPTH_BUFFER_BIT );
+      //glClear( GL_DEPTH_BUFFER_BIT );
       menu_render_bg();
       glEnable( GL_DEPTH_TEST );
-      render_player_transparent();
    }
 
+   render_player_transparent();
+   render_scene_gate_subview();
+
    present_view_with_post_processing();
 
    if( cl_menu )
@@ -574,6 +451,11 @@ VG_STATIC void render_main_game(void)
 
 VG_STATIC void vg_render(void)
 {
+   if( skaterift_status == 0 ){
+      _vg_loader_render();
+      return;
+   }
+
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
 
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -591,10 +473,15 @@ VG_STATIC void vg_render(void)
    glDisable(GL_DEPTH_TEST);
    vg_lines_drawall();
    glViewport( 0,0, vg.window_x, vg.window_y );
+   gui_draw();
 }
 
 VG_STATIC void vg_ui(void)
 {
+   if( skaterift_status == 0 ){
+      return;
+   }
+
 #if 0
    player__im_gui( &localplayer );
 #endif
@@ -603,3 +490,5 @@ VG_STATIC void vg_ui(void)
    
    render_view_framebuffer_ui();
 }
+
+#endif