* =============================================================================
*/
+#include "skaterift_imgui_dev.c"
+
+#if 0
+
#define SR_NETWORKED
#define VG_DEVWINDOW
#include "common.h"
{
steam_update();
+ skaterift_preupdate_inputs();
+
if( skaterift_status == 1 ){
draw_origin_axis();
network_update();
world_update( get_active_world(), localplayer.rb.co );
audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
+ //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
}
}
glDisable(GL_DEPTH_TEST);
vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
+ gui_draw();
}
VG_STATIC void vg_ui(void)
render_view_framebuffer_ui();
}
+
+#endif