{
draw_origin_axis();
network_update();
+
+ if( !gzoomer.inside )
+ player_update_pre();
- player_update_pre();
world_update( player.phys.rb.co );
}
}
{
if( vg.is_loaded )
{
- player_update_fixed();
+ if( !gzoomer.inside )
+ player_update_fixed();
+
vehicle_update_fixed();
}
}
{
if( vg.is_loaded )
{
- player_update_post();
+ if( gzoomer.inside )
+ {
+ vehicle_camera();
+ }
+ else
+ {
+ player_update_post();
+ }
menu_update();
vehicle_update_post();
}