more sensible world loading stuff (wip)
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index a6d8d8dca038dd457b834b760ede7852d77a4b5d..25a89e652d9421c0a6a367e885334048dc9d58c1 100644 (file)
 #if 1
 
 #define SR_NETWORKED
-//#define VG_DEVWINDOW
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
 
 /* 
  *     system headers
@@ -129,12 +132,11 @@ static void skaterift_restore_state(void){
       if( reg_id != 0xffffffff ){
          addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
 
-         world_loader.generate_point_cloud = 0;
-         world_loader.reg = reg;
-         world_loader.state = k_world_loader_load;
-         skaterift_world_changer_thread(NULL);
+         world_static.addon_client = reg;
+         world_static.load_state = k_world_loader_load;
+         skaterift_client_world_changer_thread(NULL);
 
-         world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+         world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
          world_static.active_trigger_volume_count = 0;
          localplayer.viewable_world = world_current_instance();
 
@@ -186,16 +188,6 @@ VG_STATIC void vg_load(void){
    vg_loader_step( audio_init, audio_free );
 
    /* 'systems' are completely loaded now */
-   
-   /* load home/permanent world manually */
-   world_loader.reg = NULL;
-   strcpy( world_loader.override_name, "mp_spawn" );
-   world_loader.generate_point_cloud = 1;
-   world_loader.world_index = 0;
-   world_load_mdl( "maps/mp_spawn/main.mdl" );
-
-   vg_async_call( async_skaterift_player_start, NULL, 0 );
-   vg_async_stall();
 
    /* Completing addon registrations
     * -------------------------------------
@@ -231,6 +223,14 @@ VG_STATIC void vg_load(void){
       mtzero->metadata_len = msg.cur;
    }
 
+   /* load home/permanent world manually */
+   world_static.addon_hub = spawn;
+   world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" );
+
+   vg_async_call( async_skaterift_player_start, NULL, 0 );
+   vg_async_stall();
+
+
    global_skateshop.selected_world_id=1;
    global_skateshop.pointcloud_world_id=1;
    skateshop_world_preview_loader_thread( mtzero ); /* HACK */
@@ -259,7 +259,7 @@ VG_STATIC void draw_origin_axis(void){
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
 }
-static void skaterift_change_world_preupdate(void);
+static void skaterift_change_client_world_preupdate(void);
 
 /* 
  * UPDATE LOOP
@@ -271,8 +271,8 @@ VG_STATIC void vg_pre_update(void){
    steam_update();
    skaterift_preupdate_inputs();
    if( skaterift.op == k_async_op_clientloading ) return;
-   if( world_loader.state == k_world_loader_preload )
-      skaterift_change_world_preupdate();
+   if( world_static.load_state == k_world_loader_preload )
+      skaterift_change_client_world_preupdate();
 
    draw_origin_axis();
    network_update();
@@ -358,6 +358,10 @@ VG_STATIC void present_view_with_post_processing(void){
                                      (vg.time_frame_delta*60.0) );
       shader_blitblur_uInverseRatio( inverse );
 
+      inverse[0] -= 0.0001f;
+      inverse[1] -= 0.0001f;
+      shader_blitblur_uClampUv( inverse );
+
       static f64 effect_time = 133.0;
       effect_time += vg.time_frame_delta;
       shader_blitblur_uTime( effect_time );
@@ -407,16 +411,10 @@ VG_STATIC void render_player_transparent(void){
    camera_finalize( &small_cam );
 
    /* Draw player to window buffer and blend background ontop */
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   glViewport( 0,0, vg.window_x, vg.window_y );
    player__render( &small_cam, &localplayer );
 }
 
 VG_STATIC void render_scene(void){
-   render_fb_bind( gpipeline.fb_main, 1 );
-   glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
-   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
    /* Draw world */
    glEnable( GL_DEPTH_TEST );
 
@@ -428,9 +426,9 @@ VG_STATIC void render_scene(void){
       return;
    }
 
-   for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
-      if( world_static.worlds[i].status == k_world_status_loaded ){
-         world_prerender( &world_static.worlds[i] );
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+      if( world_static.instances[i].status == k_world_status_loaded ){
+         world_prerender( &world_static.instances[i] );
       }
    }
 
@@ -456,7 +454,7 @@ VG_STATIC void skaterift_composite_maincamera(void){
                 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
 
    if( skaterift.activity == k_skaterift_replay ){
-      replay_get_camera( &skaterift.replay, &skaterift.cam );
+      skaterift_get_replay_camera( &skaterift.cam );
    }
 
    skaterift.cam.nearz = 0.1f;
@@ -479,30 +477,53 @@ VG_STATIC void skaterift_composite_maincamera(void){
 }
 
 VG_STATIC void render_main_game(void){
-   player__animate( &localplayer );
    if( skaterift.activity == k_skaterift_replay ){
       player__animate_from_replay( &localplayer, &skaterift.replay );
    }
-   else
+   else{
+      player__animate( &localplayer );
       skaterift_record_frame( &skaterift.replay, 0 );
+   }
    player__pre_render( &localplayer );
 
    skaterift_composite_maincamera();
 
-   render_scene();
+   /* --------------------------------------------------------------------- */
+
+   /* variable res target */
+   render_fb_bind( gpipeline.fb_main, 1 );
+   glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
 
+   render_scene();
    glEnable( GL_DEPTH_TEST );
 
-   render_player_transparent();
+   /* full res target */
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   glViewport( 0,0, vg.window_x, vg.window_y );
+
+   render_player_transparent(); /* needs to read the depth buffer before we fuck
+                                   it up with the oblique rendering inside the
+                                   portals */
+
+   /* continue with variable rate */
    render_scene_gate_subview();
 
+   /* composite */
    present_view_with_post_processing();
 
+   /* --------------------------------------------------------------------- */
+
    /* capture the current resume frame at the very last point */
    if( button_down( k_srbind_reset ) ){
       if( skaterift.activity == k_skaterift_default ){
          skaterift.activity = k_skaterift_replay;
          skaterift_record_frame( &skaterift.replay, 1 );
+         if( skaterift.replay.head ){
+            skaterift.replay.cursor = skaterift.replay.head->time;
+            skaterift.replay.cursor_frame = skaterift.replay.head;
+         }
+         skaterift.replay_control = k_replay_control_scrub;
       }
    }
 }