#if 1
#define SR_NETWORKED
-#define VG_DEVWINDOW
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
/*
* system headers
if( reg_id != 0xffffffff ){
addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
- world_loader.generate_point_cloud = 0;
- world_loader.reg = reg;
- world_loader.state = k_world_loader_load;
- skaterift_world_changer_thread(NULL);
+ world_static.addon_client = reg;
+ world_static.load_state = k_world_loader_load;
+ skaterift_client_world_changer_thread(NULL);
- world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
+ world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
world_static.active_trigger_volume_count = 0;
localplayer.viewable_world = world_current_instance();
vg_loader_step( load_playermodels, NULL );
/* player setup */
- u32 bytes = (1024*1024*1)/2;
+ u32 bytes = 1024*1024*10;
skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
-
- /* load home/permanent world manually */
- world_loader.reg = NULL;
- strcpy( world_loader.override_name, "mp_spawn" );
- world_loader.generate_point_cloud = 1;
- world_loader.world_index = 0;
- world_load_mdl( "maps/mp_spawn/main.mdl" );
-
- vg_async_call( async_skaterift_player_start, NULL, 0 );
- vg_async_stall();
/* Completing addon registrations
* -------------------------------------
mtzero->metadata_len = msg.cur;
}
+ /* load home/permanent world manually */
+ world_static.addon_hub = spawn;
+ world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" );
+
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+
global_skateshop.selected_world_id=1;
global_skateshop.pointcloud_world_id=1;
skateshop_world_preview_loader_thread( mtzero ); /* HACK */
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
}
-static void skaterift_change_world_preupdate(void);
+static void skaterift_change_client_world_preupdate(void);
/*
* UPDATE LOOP
steam_update();
skaterift_preupdate_inputs();
if( skaterift.op == k_async_op_clientloading ) return;
- if( world_loader.state == k_world_loader_preload )
- skaterift_change_world_preupdate();
+ if( world_static.load_state == k_world_loader_preload )
+ skaterift_change_client_world_preupdate();
draw_origin_axis();
network_update();
if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
target = 0;
- vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * 6.0f );
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
vg.time_rate = vg_smoothstepf( skaterift.time_rate );
-
- if( button_down( k_srbind_reset ) ){
- if( skaterift.activity == k_skaterift_default ){
- skaterift.activity = k_skaterift_replay;
- player_record_replay_frame( &localplayer, &skaterift.replay, 1 );
- }
- }
player__pre_update( &localplayer );
global_skateshop_preupdate();
(vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
+ inverse[0] -= 0.0001f;
+ inverse[1] -= 0.0001f;
+ shader_blitblur_uClampUv( inverse );
+
+ static f64 effect_time = 133.0;
+ effect_time += vg.time_frame_delta;
+ shader_blitblur_uTime( effect_time );
+
+ f32 glitch_strength = 0.0f;
+ if( skaterift.activity == k_skaterift_replay ){
+ glitch_strength = 0.005f;
+ if( skaterift.replay_control == k_replay_control_play )
+ glitch_strength = 0.005f;
+ else
+ glitch_strength += 0.005f*skaterift.track_velocity;
+ }
+ shader_blitblur_uGlitchStrength( glitch_strength );
+
v2f override;
if( skaterift.activity == k_skaterift_menu )
v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
camera_finalize( &small_cam );
/* Draw player to window buffer and blend background ontop */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
player__render( &small_cam, &localplayer );
}
VG_STATIC void render_scene(void){
- render_fb_bind( gpipeline.fb_main, 1 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
/* Draw world */
glEnable( GL_DEPTH_TEST );
return;
}
- for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
- if( world_static.worlds[i].status == k_world_status_loaded ){
- world_prerender( &world_static.worlds[i] );
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ if( world_static.instances[i].status == k_world_status_loaded ){
+ world_prerender( &world_static.instances[i] );
}
}
vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
if( skaterift.activity == k_skaterift_replay ){
- camera temp;
- replay_get_camera( &skaterift.replay, &temp );
- camera_lerp( &skaterift.cam, &temp, 1.0f-skaterift.time_rate,
- &skaterift.cam );
+ skaterift_get_replay_camera( &skaterift.cam );
}
skaterift.cam.nearz = 0.1f;
}
VG_STATIC void render_main_game(void){
- player__animate( &localplayer );
if( skaterift.activity == k_skaterift_replay ){
player__animate_from_replay( &localplayer, &skaterift.replay );
}
- else
- player_record_replay_frame( &localplayer, &skaterift.replay, 0 );
+ else{
+ player__animate( &localplayer );
+ skaterift_record_frame( &skaterift.replay, 0 );
+ }
player__pre_render( &localplayer );
skaterift_composite_maincamera();
- render_scene();
+ /* --------------------------------------------------------------------- */
+
+ /* variable res target */
+ render_fb_bind( gpipeline.fb_main, 1 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+ render_scene();
glEnable( GL_DEPTH_TEST );
- render_player_transparent();
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
render_scene_gate_subview();
+ /* composite */
present_view_with_post_processing();
+
+ /* --------------------------------------------------------------------- */
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+ }
+ }
}
VG_STATIC void vg_render(void){