#include "network.c"
#include "player_remote.c"
#include "vg/vg_audio_dsp.h"
+#include "world_routes_ui.c"
+#include "particle.c"
+#include "player_effects.c"
+#include "freecam.c"
static int k_tools_mode = 0;
if( vg_long_opt( "tools" ) ){
k_tools_mode = 1;
}
+
+ if( vg_long_opt( "demo" ) ){
+ skaterift.demo_mode = 1;
+ }
}
static void vg_preload(void){
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
+ /* please forgive me! */
+ u32 sz; char *drm;
+ if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
+ if( !strcmp(drm, "blibby!") )
+ skaterift.demo_mode = 0;
+
vg_loader_step( remote_players_init, NULL );
if( k_tools_mode )
vg_msg kvsav;
vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+ skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
u32 board_reg_id = 0,
player_reg_id = 0;
vg_msg_cursor orig = kvsav.cur;
-
if( vg_msg_seekframe( &kvsav, "player" ) ){
addon_alias q;
kvsav.cur = orig;
}
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
+ addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
+ return reg;
+}
+
static void vg_load(void){
if( k_tools_mode ){
vg_async_call( async_call_ready, NULL, 0 );
vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
vg_console_reg_cmd( "switch_active_instance",
skaterift_switch_instance_cmd, NULL );
+ vg_console_reg_cmd( "fc", freecam_cmd, NULL );
+ vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
- player_load_animation_reference( "models/ch_none.mdl" );
+ particle_alloc( &particles_grind, 300 );
+ player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+
/* --------------------- */
vg_bake_shaders();
*/
/* hub world */
- addon_reg *hub =
- addon_mount_local_addon( "maps/dev_hub", k_addon_type_world, ".mdl" );
- hub->metadata_len = 0;
-
- /* understate diy. */
- addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
- k_addon_type_world,
- ".mdl" );
- {
- vg_msg msg;
- vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Understate DIY" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "USA" );
- spawn->metadata_len = msg.cur.co;
- }
-
- /* mtzero island */
- addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
- k_addon_type_world,
- ".mdl" );
- {
- vg_msg msg;
- vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
- vg_msg_frame( &msg, "workshop" );
- vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
- vg_msg_end_frame( &msg );
- vg_msg_wkvstr( &msg, "location", "Australia" );
- mtzero->metadata_len = msg.cur.co;
- }
+ addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
/* load home/permanent world manually */
world_static.load_state = k_world_loader_load;
/* and now */
skaterift_restore_state();
+ update_ach_models();
+
vg_loader_step( NULL, skaterift_autosave_synchronous );
//board_processview_thread(NULL);
world_entity_focus_preupdate();
skaterift_replay_pre_update();
remote_sfx_pre_update();
+ skateshop_world_preupdate( world_current_instance() );
world_update( world_current_instance(), localplayer.rb.co );
audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
player__render( &small_cam );
}
+static world_instance *get_view_world(void){
+ world_instance *view_world = world_current_instance();
+ if( localplayer.gate_waiting &&
+ (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
+ view_world = &world_static.instances[world_static.active_instance ^ 0x1];
+ }
+
+ return view_world;
+}
+
static void render_scene(void){
/* Draw world */
glEnable( GL_DEPTH_TEST );
m4x3f identity;
m4x3_identity( identity );
render_world_override( world, world, identity, &skaterift.cam,
- respawn_chooser.spawn, 1.0f );
+ respawn_chooser.spawn,
+ (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
return;
}
- render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
+ world_instance *view_world = get_view_world();
+ render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
+
+#if 0
+ particle_spawn( &particles_grind, localplayer.rb.co,
+ (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f},
+ vg_randf64(), 0xff0000ff );
+#endif
+ particle_system_update( &particles_grind, vg.time_delta );
+ //particle_system_debug( &particles_grind );
+ particle_system_prerender( &particles_grind );
+ particle_system_render( &particles_grind, &skaterift.cam );
+
+ /*
+ * render transition
+ */
+ if( global_miniworld.transition == 0 )
+ return;
world_instance *holdout_world = NULL;
f32 t = 0.0f;
holdout_world = &world_static.instances[ k_world_purpose_hub ];
t = global_miniworld.t;
}
- else if( global_miniworld.transition == -1 ){
+ else{
holdout_world = &world_static.instances[ k_world_purpose_client ];
t = 1.0f-global_miniworld.t;
}
- else {
- }
- if( holdout_world ){
- if( holdout_world->status != k_world_status_loaded )
- return;
+ if( holdout_world->status != k_world_status_loaded )
+ return;
- t = vg_smoothstepf( t );
+ t = vg_smoothstepf( t );
- glEnable( GL_STENCIL_TEST );
- glDisable( GL_DEPTH_TEST );
- glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
- glStencilFunc( GL_ALWAYS, 1, 0xFF );
- glStencilMask( 0xFF );
+ glEnable( GL_STENCIL_TEST );
+ glDisable( GL_DEPTH_TEST );
+ glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
+ glStencilFunc( GL_ALWAYS, 1, 0xFF );
+ glStencilMask( 0xFF );
- shader_blit_transition_use();
- shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
- shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
+ shader_blit_transition_use();
+ shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
+ shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
- render_fsquad();
- render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
- }
+ render_fsquad();
+ render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
}
static void skaterift_composite_maincamera(void){
camera_lerp( &localplayer.cam, &world_static.focus_cam,
vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
- if( skaterift.activity == k_skaterift_replay ){
- skaterift_get_replay_camera( &skaterift.cam );
+ if( skaterift.freecam ){
+ freecam_preupdate();
+ v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
+ skaterift.cam.fov = skaterift.replay_freecam.fov;
+ }
+ else {
+ if( skaterift.activity == k_skaterift_replay ){
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
+ }
}
skaterift.cam.nearz = 0.1f;
skaterift_composite_maincamera();
/* --------------------------------------------------------------------- */
- if( skaterift.activity != k_skaterift_respawning )
- render_world_cubemaps( world_current_instance() );
+ if( skaterift.activity != k_skaterift_respawning ){
+ world_instance *world = world_current_instance();
+ render_world_cubemaps( world );
+
+ ent_gate *nlg = world->rendering_gate;
+ if( nlg && nlg->flags & k_ent_gate_nonlocal )
+ render_world_cubemaps( &world_static.instances[nlg->target] );
+ }
/* variable res target */
render_fb_bind( gpipeline.fb_main, 1 );
if( !global_miniworld.transition &&
(skaterift.activity != k_skaterift_respawning) ){
render_fb_bind( gpipeline.fb_main, 1 );
- render_world_gates( world_current_instance(), &skaterift.cam );
+ render_world_gates( get_view_world(), &skaterift.cam );
}
/* composite */
player__im_gui();
world_instance *world = world_current_instance();
+ world_routes_imgui( world );
skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();