#include "network.c"
#include "player_remote.c"
#include "vg/vg_audio_dsp.h"
+#include "world_routes_ui.c"
+#include "particle.c"
+#include "player_effects.c"
+#include "freecam.c"
static int k_tools_mode = 0;
if( vg_long_opt( "tools" ) ){
k_tools_mode = 1;
}
+
+ if( vg_long_opt( "demo" ) ){
+ skaterift.demo_mode = 1;
+ }
}
static void vg_preload(void){
vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
"SOFTWARE\n" );
+ /* please forgive me! */
+ u32 sz; char *drm;
+ if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
+ if( !strcmp(drm, "blibby!") )
+ skaterift.demo_mode = 0;
+
vg_loader_step( remote_players_init, NULL );
if( k_tools_mode )
vg_msg kvsav;
vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+ skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
u32 board_reg_id = 0,
player_reg_id = 0;
vg_msg_cursor orig = kvsav.cur;
-
if( vg_msg_seekframe( &kvsav, "player" ) ){
addon_alias q;
kvsav.cur = orig;
}
-static addon_reg *skaterift_mount_world_unloadable( const char *path ){
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
- reg->flags |= ADDON_REG_HIDDEN;
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
return reg;
}
vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
vg_console_reg_cmd( "switch_active_instance",
skaterift_switch_instance_cmd, NULL );
+ vg_console_reg_cmd( "fc", freecam_cmd, NULL );
+ vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
skaterift.replay.size = bytes;
replay_clear( &skaterift.replay );
- player_load_animation_reference( "models/ch_none.mdl" );
+ particle_alloc( &particles_grind, 300 );
+ player_load_animation_reference( "models/ch_none.mdl" );
player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+
/* --------------------- */
vg_bake_shaders();
*/
/* hub world */
- addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
- skaterift_mount_world_unloadable( "maps/mp_spawn" );
- skaterift_mount_world_unloadable( "maps/mp_mtzero" );
+ addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
/* load home/permanent world manually */
world_static.load_state = k_world_loader_load;
/* and now */
skaterift_restore_state();
+ update_ach_models();
+
vg_loader_step( NULL, skaterift_autosave_synchronous );
//board_processview_thread(NULL);
world_instance *view_world = get_view_world();
render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
+#if 0
+ particle_spawn( &particles_grind, localplayer.rb.co,
+ (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f},
+ vg_randf64(), 0xff0000ff );
+#endif
+ particle_system_update( &particles_grind, vg.time_delta );
+ //particle_system_debug( &particles_grind );
+ particle_system_prerender( &particles_grind );
+ particle_system_render( &particles_grind, &skaterift.cam );
+
/*
* render transition
*/
camera_lerp( &localplayer.cam, &world_static.focus_cam,
vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
- if( skaterift.activity == k_skaterift_replay ){
- skaterift_get_replay_camera( &skaterift.cam );
+ if( skaterift.freecam ){
+ freecam_preupdate();
+ v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
+ v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
+ skaterift.cam.fov = skaterift.replay_freecam.fov;
+ }
+ else {
+ if( skaterift.activity == k_skaterift_replay ){
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
+ }
}
skaterift.cam.nearz = 0.1f;
player__im_gui();
world_instance *world = world_current_instance();
+ world_routes_imgui( world );
skaterift_replay_imgui();
workshop_form_gui();
render_view_framebuffer_ui();