particle systems
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index d8aae1bde47d3b99950d19b32a394b98ffb5fc77..14529f67e0e3ea20bd447cad1c72124993e95304 100644 (file)
@@ -56,6 +56,7 @@
 #include "player_remote.c"
 #include "vg/vg_audio_dsp.h"
 #include "world_routes_ui.c"
+#include "particle.c"
 
 static int k_tools_mode = 0;
 
@@ -194,6 +195,8 @@ static void vg_load(void){
    skaterift.replay.size = bytes;
    replay_clear( &skaterift.replay );
 
+   particle_init( &particles_grind, 300 );
+
    player_load_animation_reference( "models/ch_none.mdl" );
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
    player__bind();
@@ -476,6 +479,15 @@ static void render_scene(void){
    world_instance *view_world = get_view_world();
    render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
 
+   particle_spawn( &particles_grind, localplayer.rb.co, 
+                  (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f}, 
+                  vg_randf64(), 0xff0000ff );
+   particle_system_update( &particles_grind, vg.time_delta );
+   //particle_system_debug( &particles_grind );
+   particle_system_prerender( &particles_grind );
+   particle_system_render( &particles_grind, &skaterift.cam );
+
+
    /* 
     * render transition 
     */