#include "player.h"
#include "network.h"
#include "menu.h"
+#include "vehicle.h"
static int cl_ui = 1,
cl_view_id = 0,
vg_loader_step( menu_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( player_init, NULL );
+ vg_loader_step( vehicle_init, NULL );
vg_bake_shaders();
vg_loader_step( audio_init, audio_free );
/* 'systems' are completely loaded now */
strcpy( world.world_name, "maps/mp_mtzero.mdl" );
- //strcpy( world.world_name, "maps/mp_gridmap.mdl" );
+ strcpy( world.world_name, "maps/mp_gridmap.mdl" );
world_load();
vg_console_load_autos();
}
if( vg.is_loaded )
{
player_update_fixed();
+ vehicle_update_fixed();
}
}
{
player_update_post();
menu_update();
+ vehicle_update_post();
}
}