particle_system_prerender( &particles_env );
particle_system_render( &particles_env, &skaterift.cam );
+ v3f co;
+ v4f q;
+ rb_extrapolate( &localplayer.rb, co, q );
+
trail_system_update( &trails_test, vg.time_delta,
- localplayer.rb.co, localplayer.rb.to_world[1], 1.0f );
+ co,
+ localplayer.rb.to_world[1], 1.0f );
trail_system_debug( &trails_test );
+ trail_system_prerender( &trails_test );
+ trail_system_render( &trails_test, &skaterift.cam );
/*
* render transition