actually render trails
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index 82aa54cd4e9f6d31c64be86ee88265be5c49edee..ecdad8e54b19cd6aafe69f3184621cfe29dfac0f 100644 (file)
@@ -516,9 +516,16 @@ static void render_scene(void){
    particle_system_prerender( &particles_env );
    particle_system_render( &particles_env, &skaterift.cam );
 
+   v3f co;
+   v4f q;
+   rb_extrapolate( &localplayer.rb, co, q );
+
    trail_system_update( &trails_test, vg.time_delta, 
-                        localplayer.rb.co, localplayer.rb.to_world[1], 1.0f );
+                        co,
+                        localplayer.rb.to_world[1], 1.0f );
    trail_system_debug( &trails_test );
+   trail_system_prerender( &trails_test );
+   trail_system_render( &trails_test, &skaterift.cam );
 
    /* 
     * render transition