target_shaders="$target_shaders $1 $2 $3"
}
-shader blit blit.vs blit.fs
-shader standard standard.vs standard.fs
-shader vblend standard.vs vblend.fs
-shader terrain standard.vs terrain.fs
-shader sky standard.vs sky.fs
-shader planeinf standard.vs planeinf.fs
-shader gpos standard.vs gpos.fs
-shader fscolour blit.vs colour.fs
-shader alphatest standard.vs std_alphatest.fs
-shader scoretext scoretext.vs vblend.fs
-shader water standard.vs water.fs
-shader gate gate.vs gate.fs
-shader gatelq gate.vs gate_lq.fs
-shader route standard.vs route.fs
-shader routeui routeui.vs routeui.fs
-shader viewchar standard_skinned.vs viewchar.fs
-shader menu standard.vs menu.fs
+# uses scene
+shader scene_standard scene.vs scene_standard.fs
+shader scene_standard_alphatest scene.vs scene_standard_alphatest.fs
+shader scene_vertex_blend scene.vs scene_vertex_blend.fs
+shader scene_terrain scene.vs scene_terrain.fs
+shader scene_route scene.vs scene_route.fs
+shader scene_depth scene.vs scene_depth.fs
+
+# model shaders
+shader model_sky model.vs model_sky.fs
+shader model_water model.vs model_water.fs
+shader model_water_fast model.vs model_water_fast.fs
+shader model_menu model.vs model_menu.fs
+shader model_character_view model_skinned.vs model_character_view.fs
+shader model_gate model_gate.vs model_gate.fs
+shader model_gatelq model_gate.vs model_gate_lq.fs
+
+# fullscreen
+shader blit blit.vs blit.fs
+shader fscolour blit.vs colour.fs
+
+#shader planeinf standard.vs planeinf.fs
+#shader scoretext scoretext.vs vblend.fs
+# Special
+
+shader routeui routeui.vs routeui.fs
cd shaders
../bin/linux/tools/shader $target_shaders