refactor
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / water_fast.h
index 7b92ea8a94a486d9e08e4870f2686deec30c8d04..415d477be5759e2aa4a3828ed3183b1a2b0a6817 100644 (file)
@@ -71,6 +71,7 @@ static struct vg_shader _shader_water_fast = {
 "   float g_water_fog;\n"
 "   int g_light_count;\n"
 "   int g_light_preview;\n"
+"   int g_shadow_samples;\n"
 "};\n"
 "\n"
 "uniform sampler2D g_world_depth;\n"
@@ -135,6 +136,11 @@ static struct vg_shader _shader_water_fast = {
 "\n"
 "vec3 do_light_shadowing( vec3 vfrag )\n"
 "{\n"
+"   if( g_shadow_samples == 0 )\n"
+"   {\n"
+"      return vfrag;\n"
+"   }\n"
+"\n"
 "   float fspread = g_light_colours[0].w;\n"
 "   vec3  vdir = g_light_directions[0].xyz;\n"
 "   float flength = g_light_directions[0].w;\n"