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better water
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
water.vs
diff --git
a/shaders/water.vs
b/shaders/water.vs
index c8ac51bcefa266db568a8c12b23ad7895c2bdf1a..a78bf308c9656c2974f72f9f936d1667f3b4752b 100644
(file)
--- a/
shaders/water.vs
+++ b/
shaders/water.vs
@@
-14,7
+14,7
@@
void main()
gl_Position = uPv * vec4(world_pos,1.0);
vec2 depth_coords = (world_pos.xz-uDepthBounds.xy)*uDepthBounds.zw;
- aUv = vec4(world_pos.xz*0.0
1
,depth_coords);
+ aUv = vec4(world_pos.xz*0.0
05
,depth_coords);
aCo = world_pos;
aDepth = gl_Position.z;