update to new shader system
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / water.vs
diff --git a/shaders/water.vs b/shaders/water.vs
new file mode 100644 (file)
index 0000000..dd8b661
--- /dev/null
@@ -0,0 +1,13 @@
+#include "vertex_standard.glsl"
+
+uniform mat4 uPv;
+uniform mat4x3 uMdl;
+
+out vec2 aUv;
+
+void main()
+{
+   vec3 world_pos = uMdl * vec4( a_co, 1.0 );
+   gl_Position = uPv * vec4(world_pos,1.0);
+   aUv = vec2(world_pos[0],world_pos[2])*0.15;
+}