" vec2 distortamt = (dudva.rg-0.5) * (dudvb.ba-0.5) * 2.0;\n"
"\n"
" vec4 reflected = texture( uTexMain, ssuv+distortamt );\n"
-" FragColor = vec4(reflected.rgb*0.1,reflected.a);\n"
+" FragColor = vec4(reflected.rgb*1.0,reflected.a);\n"
"}\n"
""},
};