" vec3 halfview = uCamera - aWorldCo;\n"
" float fdist = length( halfview );\n"
" halfview /= fdist;\n"
+" fdist -= 0.08;\n"
"\n"
" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
"\n"
" vfrag = do_light_shadowing( vfrag );\n"
" vfrag = apply_fog( vfrag, fdist );\n"
"\n"
-" float opacity = clamp( fdist*fdist, 0.1, 1.0 );\n"
+" float opacity = clamp( fdist*fdist, 0.0, 1.0 );\n"
" oColour = vec4(vfrag,opacity);\n"
"}\n"
""},