"\n"
" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
"\n"
-" vfrag = do_light_diffuse( vfrag, qnorm );\n"
-" vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 );\n"
+" vfrag = mix( vfrag, do_light_diffuse( vfrag, qnorm ), 0.5 );\n"
+" //vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 );\n"
" vfrag = do_light_shadowing( vfrag );\n"
" vfrag = apply_fog( vfrag, fdist );\n"
"\n"
" float opacity = clamp( fdist, 0.1, 1.0 );\n"
-"\n"
" FragColor = vec4(vfrag,opacity);\n"
"}\n"
""},