scoreboards
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / viewchar.fs
index 92e11bed3ae2cfa943a08118b1dab41fe2625b3b..fedd3e1172721a0976c524b4572861298e75a62b 100644 (file)
@@ -20,8 +20,10 @@ void main()
    float fdist = length( halfview );
    halfview /= fdist;
 
-   vfrag = do_light_diffuse( vfrag, aNorm );
-   vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 );
+   vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);
+
+   vfrag = do_light_diffuse( vfrag, qnorm );
+   vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 );
    vfrag = do_light_shadowing( vfrag );
    vfrag = apply_fog( vfrag, fdist );