+++ /dev/null
-layout (location=0) in vec3 a_co;
-layout (location=1) in vec3 a_norm;
-layout (location=2) in vec4 a_colour;
-layout (location=3) in vec2 a_uv;
-
-#line 2 0
-uniform mat4 uPv;
-uniform mat4x3 uMdl;
-
-out vec3 aNorm;
-out vec2 aUv;
-out vec3 aCo;
-
-void main()
-{
- vec3 world_pos = uMdl * vec4( a_co, 1.0 );
- gl_Position = uPv * vec4(world_pos,1.0);
-
- aNorm = a_norm;
- aCo = world_pos;
- aUv = a_uv;
-}