+++ /dev/null
-layout (location=0) in vec3 a_co;
-layout (location=1) in vec3 a_norm;
-layout (location=2) in vec4 a_colour;
-layout (location=3) in vec2 a_uv;
-
-#line 2 0
-
-uniform mat4 uPv;
-uniform mat4x3 uMdl;
-uniform float uOpacity;
-
-out vec4 aColour;
-out vec2 aUv;
-out vec3 aNorm;
-out vec3 aCo;
-out float aOpacity;
-
-void main()
-{
- vec3 world_pos = uMdl * vec4(a_co,1.0);
- gl_Position = uPv * vec4(world_pos,1.0);
-
- aColour = a_colour;
- aUv = a_uv;
- aNorm = mat3(uMdl) * a_norm;
- aCo = a_co;
- aOpacity = 1.0-(gl_Position.y+0.5)*uOpacity;
-}