reworked lighting uniforms
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / vg / blit.vs.glsl
diff --git a/shaders/vg/blit.vs.glsl b/shaders/vg/blit.vs.glsl
new file mode 100644 (file)
index 0000000..2593725
--- /dev/null
@@ -0,0 +1,8 @@
+layout (location=0) in vec2 a_co;
+out vec2 aUv;
+
+void main()
+{
+   gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);
+   aUv = a_co;
+}