reworked lighting uniforms
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / vg / blit.fs.glsl
diff --git a/shaders/vg/blit.fs.glsl b/shaders/vg/blit.fs.glsl
new file mode 100644 (file)
index 0000000..b98d5e8
--- /dev/null
@@ -0,0 +1,9 @@
+out vec4 FragColor;
+uniform sampler2D uTexMain;
+
+in vec2 aUv;
+
+void main()
+{
+   FragColor = texture( uTexMain, aUv );
+}