+++ /dev/null
-out vec4 FragColor;
-
-uniform sampler2D uTexMain;
-uniform vec4 uColour;
-
-in vec4 aColour;
-in vec2 aUv;
-in vec3 aNorm;
-in vec3 aCo;
-
-void main()
-{
- vec3 diffuse = texture( uTexMain, aUv ).rgb;
- FragColor = vec4( diffuse, 1.0 );
-}