better low qual mode
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / terrain.h
index 92143b1aaef9e67f50b33a661513ae019791efbb..24eb0ea61bc89fae77af80ebf0ef2ec878e2a8e8 100644 (file)
@@ -68,6 +68,7 @@ static struct vg_shader _shader_terrain = {
 "   float g_water_fog;\n"
 "   int g_light_count;\n"
 "   int g_light_preview;\n"
+"   int g_shadow_samples;\n"
 "};\n"
 "\n"
 "uniform sampler2D g_world_depth;\n"
@@ -132,6 +133,11 @@ static struct vg_shader _shader_terrain = {
 "\n"
 "vec3 do_light_shadowing( vec3 vfrag )\n"
 "{\n"
+"   if( g_shadow_samples == 0 )\n"
+"   {\n"
+"      return vfrag;\n"
+"   }\n"
+"\n"
 "   float fspread = g_light_colours[0].w;\n"
 "   vec3  vdir = g_light_directions[0].xyz;\n"
 "   float flength = g_light_directions[0].w;\n"