added scene_vert struct, result is good
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / terrain.fs
index 6e01684cf9b85bb3825436488f5c2fc2c770e2de..3f5cd3abdf28a3a43a80a9a5ead999fd35764e1b 100644 (file)
@@ -3,6 +3,8 @@ uniform sampler2D uTexGradients;
 uniform vec3 uCamera;
 uniform vec3 uSandColour;
 uniform vec2 uBlendOffset;
+uniform vec3 uBoard0;
+uniform vec3 uBoard1;
 
 in vec4 aColour;
 in vec2 aUv;