added scene_vert struct, result is good
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / std_alphatest.fs
index b0f18fd1db484d651a77685ac826543474ae6862..cd22275fee1897942d7aa9b2662fc1f5c8535be5 100644 (file)
@@ -1,5 +1,7 @@
 uniform sampler2D uTexGarbage;
 uniform sampler2D uTexMain;
+uniform vec3 uBoard0;
+uniform vec3 uBoard1;
 uniform vec3 uCamera;
 uniform vec4 uPlane;