#include "vertex_standard.glsl"
+#include "motion_vectors_vs.glsl"
uniform mat4 uPv;
+
+// TODO: Send a previous transform matrix stack
+//
uniform mat4x3 uTransforms[32];
out vec4 aColour;
aNorm = world_normal;
aCo = a_co;
aWorldCo = world_pos;
+
+ // TODO:
+ aMotionVec0 = vec3(1.0);
+ aMotionVec1 = vec3(1.0);
}