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[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / standard.h
index 1b41b9aade599868d203300d7744aa4d5469014b..cf98fb0765d652ea5be57e6b44efb6bf386fe7ab 100644 (file)
@@ -7,17 +7,19 @@ static struct vg_shader _shader_standard = {
    .link = shader_standard_link,
    .vs = 
 {
-.orig_file = "../shaders/standard.vs",
+.orig_file = "../../shaders/standard.vs",
 .static_src = 
 "layout (location=0) in vec3 a_co;\n"
 "layout (location=1) in vec3 a_norm;\n"
-"layout (location=2) in vec4 a_colour;\n"
-"layout (location=3) in vec2 a_uv;\n"
+"layout (location=2) in vec2 a_uv;\n"
+"layout (location=3) in vec4 a_colour;\n"
+"layout (location=4) in vec4 a_weights;\n"
+"layout (location=5) in ivec4 a_groups;\n"
 "\n"
 "#line      2        0 \n"
 "\n"
-"uniform mat4 uPv;\n"
 "uniform mat4x3 uMdl;\n"
+"uniform mat4 uPv;\n"
 "\n"
 "out vec4 aColour;\n"
 "out vec2 aUv;\n"
@@ -38,7 +40,7 @@ static struct vg_shader _shader_standard = {
 ""},
    .fs = 
 {
-.orig_file = "../shaders/standard.fs",
+.orig_file = "../../shaders/standard.fs",
 .static_src = 
 "out vec4 FragColor;\n"
 "\n"
@@ -63,16 +65,16 @@ static struct vg_shader _shader_standard = {
 ""},
 };
 
-static GLuint _uniform_standard_uPv;
 static GLuint _uniform_standard_uMdl;
+static GLuint _uniform_standard_uPv;
 static GLuint _uniform_standard_uTexMain;
 static GLuint _uniform_standard_uColour;
-static void shader_standard_uPv(m4x4f m){
-   glUniformMatrix4fv( _uniform_standard_uPv, 1, GL_FALSE, (float *)m );
-}
 static void shader_standard_uMdl(m4x3f m){
    glUniformMatrix4x3fv( _uniform_standard_uMdl, 1, GL_FALSE, (float *)m );
 }
+static void shader_standard_uPv(m4x4f m){
+   glUniformMatrix4fv( _uniform_standard_uPv, 1, GL_FALSE, (float *)m );
+}
 static void shader_standard_uTexMain(int i){
    glUniform1i( _uniform_standard_uTexMain, i );
 }
@@ -84,8 +86,8 @@ static void shader_standard_register(void){
 }
 static void shader_standard_use(void){ glUseProgram(_shader_standard.id); }
 static void shader_standard_link(void){
-   _uniform_standard_uPv = glGetUniformLocation( _shader_standard.id, "uPv" );
    _uniform_standard_uMdl = glGetUniformLocation( _shader_standard.id, "uMdl" );
+   _uniform_standard_uPv = glGetUniformLocation( _shader_standard.id, "uPv" );
    _uniform_standard_uTexMain = glGetUniformLocation( _shader_standard.id, "uTexMain" );
    _uniform_standard_uColour = glGetUniformLocation( _shader_standard.id, "uColour" );
 }