shaders updated
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / sky.h
index 53fb5a6645e7ffc23dfb723f75da19f15af9f5a8..b93549bcd37165a9e9c32859d4365335dbea4935 100644 (file)
@@ -7,7 +7,6 @@ static struct vg_shader _shader_sky = {
    .link = shader_sky_link,
    .vs = 
 {
-.orig_file = "../../shaders/standard.vs",
 .static_src = 
 "layout (location=0) in vec3 a_co;\n"
 "layout (location=1) in vec3 a_norm;\n"
@@ -40,7 +39,6 @@ static struct vg_shader _shader_sky = {
 ""},
    .fs = 
 {
-.orig_file = "../../shaders/sky.fs",
 .static_src = 
 "out vec4 FragColor;\n"
 "\n"
@@ -84,19 +82,19 @@ static GLuint _uniform_sky_uColour;
 static GLuint _uniform_sky_uTexGarbage;
 static GLuint _uniform_sky_uTime;
 static void shader_sky_uMdl(m4x3f m){
-   glUniformMatrix4x3fv( _uniform_sky_uMdl, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4x3fv(_uniform_sky_uMdl,1,GL_FALSE,(float*)m);
 }
 static void shader_sky_uPv(m4x4f m){
-   glUniformMatrix4fv( _uniform_sky_uPv, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4fv(_uniform_sky_uPv,1,GL_FALSE,(float*)m);
 }
 static void shader_sky_uColour(v4f v){
-   glUniform4fv( _uniform_sky_uColour, 1, v );
+   glUniform4fv(_uniform_sky_uColour,1,v);
 }
 static void shader_sky_uTexGarbage(int i){
-   glUniform1i( _uniform_sky_uTexGarbage, i );
+   glUniform1i(_uniform_sky_uTexGarbage,i);
 }
 static void shader_sky_uTime(float f){
-   glUniform1f( _uniform_sky_uTime, f );
+   glUniform1f(_uniform_sky_uTime,f);
 }
 static void shader_sky_register(void){
    vg_shader_register( &_shader_sky );