"void main()\n"
"{\n"
" float fintensity = 1.0-(abs(aNorm.y)*0.7);\n"
-" float fblend = pow(fintensity,8.0);\n"
+" float fblend = pow(fintensity,4.0);\n"
" vec3 horizon = vec3( 0.8, 0.9, 0.9 );\n"
" vec3 skycolour = vec3( 0.5, 0.6, 0.9 );\n"
" vec3 diffuse = mix( skycolour, horizon, fblend );\n"
" float fhorizon = step( aNorm.y * 0.5 + 0.5, 0.5 );\n"
"\n"
" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e);\n"
-" FragColor = vec4(skycomp,1.0);\n"
+" FragColor = vec4(pow(skycomp, vec3(1.5)),1.0);\n"
"}\n"
""},
};