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audio occlusion
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scoretext.vs
diff --git
a/shaders/scoretext.vs
b/shaders/scoretext.vs
index bc7db92104b2582d4b3d1d0f04b0e77c272425ad..f8a940cc7386c96a23b9e74e262cd4eb131c07e5 100644
(file)
--- a/
shaders/scoretext.vs
+++ b/
shaders/scoretext.vs
@@
-13,7
+13,7
@@
out vec3 aWorldCo;
void main()
{
- float w =
a_colour.g + fract(uInfo.z+0.5)-0.75
;
+ float w =
(a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5)
;
float c = -cos(w*0.2);
float s = -sin(w*0.2);
float r = 0.2;