void main()
{
- float w = a_colour.g + fract(uInfo.z+0.5)-0.75;
+ float w = (a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5);
float c = -cos(w*0.2);
float s = -sin(w*0.2);
float r = 0.2;
- float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) *(3.14159265*0.5);
+ float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) * (3.14159265*0.5);
float c1 = cos(w1);
float s1 = sin(w1);