shaders updated
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scoretext.h
index 0a4bc959149ff4e30648483a80f01b8026aa408f..fae077e81e93a83fe452c0ca20dab88c0725240e 100644 (file)
@@ -7,7 +7,6 @@ static struct vg_shader _shader_scoretext = {
    .link = shader_scoretext_link,
    .vs = 
 {
-.orig_file = "../../shaders/scoretext.vs",
 .static_src = 
 "layout (location=0) in vec3 a_co;\n"
 "layout (location=1) in vec3 a_norm;\n"
@@ -59,7 +58,6 @@ static struct vg_shader _shader_scoretext = {
 ""},
    .fs = 
 {
-.orig_file = "../../shaders/vblend.fs",
 .static_src = 
 "out vec4 FragColor;\n"
 "\n"
@@ -232,25 +230,25 @@ static GLuint _uniform_scoretext_uTexGradients;
 static GLuint _uniform_scoretext_uCamera;
 static GLuint _uniform_scoretext_g_world_depth;
 static void shader_scoretext_uPv(m4x4f m){
-   glUniformMatrix4fv( _uniform_scoretext_uPv, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4fv(_uniform_scoretext_uPv,1,GL_FALSE,(float*)m);
 }
 static void shader_scoretext_uMdl(m4x3f m){
-   glUniformMatrix4x3fv( _uniform_scoretext_uMdl, 1, GL_FALSE, (float *)m );
+   glUniformMatrix4x3fv(_uniform_scoretext_uMdl,1,GL_FALSE,(float*)m);
 }
 static void shader_scoretext_uInfo(v3f v){
-   glUniform3fv( _uniform_scoretext_uInfo, 1, v );
+   glUniform3fv(_uniform_scoretext_uInfo,1,v);
 }
 static void shader_scoretext_uTexGarbage(int i){
-   glUniform1i( _uniform_scoretext_uTexGarbage, i );
+   glUniform1i(_uniform_scoretext_uTexGarbage,i);
 }
 static void shader_scoretext_uTexGradients(int i){
-   glUniform1i( _uniform_scoretext_uTexGradients, i );
+   glUniform1i(_uniform_scoretext_uTexGradients,i);
 }
 static void shader_scoretext_uCamera(v3f v){
-   glUniform3fv( _uniform_scoretext_uCamera, 1, v );
+   glUniform3fv(_uniform_scoretext_uCamera,1,v);
 }
 static void shader_scoretext_g_world_depth(int i){
-   glUniform1i( _uniform_scoretext_g_world_depth, i );
+   glUniform1i(_uniform_scoretext_g_world_depth,i);
 }
 static void shader_scoretext_register(void){
    vg_shader_register( &_shader_scoretext );