.link = shader_scoretext_link,
.vs =
{
-.orig_file = "../shaders/scoretext.vs",
+.orig_file = "../../shaders/scoretext.vs",
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
-"layout (location=2) in vec4 a_colour;\n"
-"layout (location=3) in vec2 a_uv;\n"
+"layout (location=2) in vec2 a_uv;\n"
+"layout (location=3) in vec4 a_colour;\n"
+"layout (location=4) in vec4 a_weights;\n"
+"layout (location=5) in ivec4 a_groups;\n"
"\n"
"#line 2 0 \n"
"\n"
"\n"
"void main()\n"
"{\n"
-" float w = a_colour.g + fract(uInfo.z+0.5)-0.75;\n"
+" float w = (a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5);\n"
" float c = -cos(w*0.2);\n"
" float s = -sin(w*0.2);\n"
" float r = 0.2;\n"
""},
.fs =
{
-.orig_file = "../shaders/vblend.fs",
+.orig_file = "../../shaders/vblend.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"