needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_water.fs
index 329374f9dfb80cba7774c186847b909bd1104b6a..9cf652d9ae7711d82b54f48a1eeb33abefc4616e 100644 (file)
@@ -12,12 +12,6 @@ uniform vec3 uBoard1;
 uniform vec3 uShoreColour;
 uniform vec3 uOceanColour;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"
 
@@ -78,4 +72,5 @@ void main()
    vec4 vsurface = water_surf( halfview, surfnorm, depthvalue, beneath, above );
    vsurface.a -= fdist;
    oColour = mix( vsurface, vec4(1.0,1.0,1.0,0.5), fband );
+   oColour.rgb = scene_do_lighting( oColour.rgb, aNorm.xyz );
 }