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needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_water.fs
diff --git
a/shaders/scene_water.fs
b/shaders/scene_water.fs
index 892f0db6132e6d6d53186fc4560ca2f602d7a7ef..9cf652d9ae7711d82b54f48a1eeb33abefc4616e 100644
(file)
--- a/
shaders/scene_water.fs
+++ b/
shaders/scene_water.fs
@@
-72,4
+72,5
@@
void main()
vec4 vsurface = water_surf( halfview, surfnorm, depthvalue, beneath, above );
vsurface.a -= fdist;
oColour = mix( vsurface, vec4(1.0,1.0,1.0,0.5), fband );
+ oColour.rgb = scene_do_lighting( oColour.rgb, aNorm.xyz );
}