now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_vertex_blend.fs
index 86466d0b5e410a280e919fe49b9aaaacc29936a4..7efd6800dc6084b2218f2fdf3598c99fdff89871 100644 (file)
@@ -4,12 +4,6 @@ uniform vec3 uCamera;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"