water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_vertex_blend.fs
index e9c5c15519b8adcf511343b39f86a4378094b28d..12a00140e2af1d4e4808ff1057b3835f0bc12b70 100644 (file)
@@ -1,9 +1,8 @@
 uniform sampler2D uTexGarbage;
 uniform sampler2D uTexGradients;
 uniform vec3 uCamera;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"