water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_terrain.fs
index d9d0bf119f80746a4a3483e3bf9e0d352a8fa3f8..6be11459126be8a36d848d2599d483142801726a 100644 (file)
@@ -3,9 +3,8 @@ uniform sampler2D uTexGradients;
 uniform vec3 uCamera;
 uniform vec3 uSandColour;
 uniform vec2 uBlendOffset;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"