water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_terrain.fs
index a1feb1a3be500a9141925bc3e62ce509d9367ab0..6be11459126be8a36d848d2599d483142801726a 100644 (file)
@@ -4,6 +4,7 @@ uniform vec3 uCamera;
 uniform vec3 uSandColour;
 uniform vec2 uBlendOffset;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"