now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_terrain.fs
index 7f7648a045a5c8a90eb1a97207917039de294cce..2bc265f1b3b7b2726e628193e7438a22e84d0e5c 100644 (file)
@@ -6,12 +6,6 @@ uniform vec2 uBlendOffset;
 uniform vec3 uBoard0;
 uniform vec3 uBoard1;
 
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"