water fog material prop; ragdoll float only on drowned
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_standard_alphatest.fs
index c326ae8c14085be728fc34a1e99692868bf85a6b..3c0deaefd53a9acde60f21f366fffd68ad32a425 100644 (file)
@@ -1,10 +1,9 @@
 uniform sampler2D uTexGarbage;
 uniform sampler2D uTexMain;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
 uniform vec3 uCamera;
 uniform vec4 uPlane;
 
+#include "light_clearskies_stddef.glsl"
 #include "common_scene.glsl"
 #include "motion_vectors_fs.glsl"
 
@@ -26,6 +25,6 @@ void main()
       vfrag = vec3(0.5);
    }
 
-   vfrag = scene_do_lighting( vfrag, qnorm );
+   vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );
    oColour = vec4(vfrag, 1.0);
 }